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<blockquote data-quote="ccooke" data-source="post: 6234242" data-attributes="member: 6695890"><p>That's exactly what I'll be using it for, yes.</p><p>However, in the absence of official useful non-combat NPC stat blocks, I'll probably also use it as the basis for my own. For instance:</p><p></p><p>Journeyman NPC/expert (knowledge)</p><p>Level 3 human </p><p>AC 10, 14 HP</p><p>Str 10, Dex 10, Con 10, Wis 10, Int 14, Cha 10</p><p>+2 with all relevant non-Intelligence checks</p><p>+4 with all relevant Intelligence checks</p><p>+9 with two specific relevant Intelligence-based skills</p><p>Attacks with a dagger if necessary: +2 to hit, 1d4 damage.</p><p></p><p>I can reuse that again and again whenever I need a decent shopkeeper, librarian, priest, etc.</p><p>I'd use the same block with a different stat at +2 for different types of profession. Might want a set with +1 to two stats instead for things like a woodcutter (+1 str, +1 wis). But I can sort those out on the fly as they're needed, and once it's done I can reuse it repeatedly. And sure, that means I'm playing a bit fast and loose with what they're proficient in, but I don't see any issue there. The stat block is really simple to work with and that trumps detail for the general case.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6234242, member: 6695890"] That's exactly what I'll be using it for, yes. However, in the absence of official useful non-combat NPC stat blocks, I'll probably also use it as the basis for my own. For instance: Journeyman NPC/expert (knowledge) Level 3 human AC 10, 14 HP Str 10, Dex 10, Con 10, Wis 10, Int 14, Cha 10 +2 with all relevant non-Intelligence checks +4 with all relevant Intelligence checks +9 with two specific relevant Intelligence-based skills Attacks with a dagger if necessary: +2 to hit, 1d4 damage. I can reuse that again and again whenever I need a decent shopkeeper, librarian, priest, etc. I'd use the same block with a different stat at +2 for different types of profession. Might want a set with +1 to two stats instead for things like a woodcutter (+1 str, +1 wis). But I can sort those out on the fly as they're needed, and once it's done I can reuse it repeatedly. And sure, that means I'm playing a bit fast and loose with what they're proficient in, but I don't see any issue there. The stat block is really simple to work with and that trumps detail for the general case. [/QUOTE]
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