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<blockquote data-quote="Majoru Oakheart" data-source="post: 6234327" data-attributes="member: 5143"><p>Yes, because a rules system will always create more uniform results than a non-rules system.</p><p></p><p>Here's the alternative:</p><p>Old seamstress: Dex 14, Con 8, Str 8, all other stats 10. +19 proficiency bonus in Sewing. 4 hp. AC 10(she doesn't get a Dex bonus to AC because she's not a PC and doesn't have to follow their rules, but she's good with her hands and fine manipulation of items so she has a high dex). +0 to hit for 1d4 damage with sewing needle</p><p>Young seamstress: Dex 16, Con 14, Str 14, Int 12, Wis 10, Cha 12. +15 proficiency bonus in Sewing. 22 hp. AC 14. +5 to hit for 1d8+3 damage (longsword)</p><p></p><p></p><p>Wait, why would I have to calculate the points spent building the character or set limit or demographic assumptions? I just needed a seamstress to act as an NPC in my game. I just came up with 2 of them off the top of my head just above. I didn't follow any rules at all. I just set what looked right for the character I was thinking of. It took about 5 seconds.</p><p></p><p>What is a trivial exercise is showing that any two characters with the same background or profession don't need to have the same combat ability in 3.X D&D:</p><p></p><p></p><p>That was trivial? You've created a 70 year old seamstress who is not just old but extremely feeble and barely able to get up and move around. She's really bad with her hands and manual dexterity, precisely what she needs to sew. Her stats should all be close to 10 as she's fairly average and I'd like her to be able to carry large bundles of supplies back from the market. Also, I meant she was REALLY good at sewing. There's no skill ranks listed at all, so I don't know what her bonus is. Even if we assume we're using 3.5e and she has max ranks, it means she has +10 total in craft. To make masterwork items every time, she'd need another +9, so she'd need 9 more levels(please don't fix this with stat mods, she isn't especially smart). I don't want her to have more than 4 hps though. She should be able to be killed by one strike with a dagger.</p><p></p><p>Meanwhile, you've had to look up and find the description of two feats: Dodge and Toughness which the NPC will never use or care about since this NPC will never get into a battle and is just here to be a seamstress. You had to roll or figure out the average of the hitdice to figure out her hitpoints, you didn't list her AC so if I do have to use her in combat I don't know what it takes to hit her. If I wanted to figure it out I know have to look up the AC of Masterwork padded armor which I likely don't know off the top of my head. I then have to add the Dex bonus. When I use her in combat, I now how to look up Dodge again to figure out what it does.</p><p></p><p>Also, I'd like her to be nearly as good as the old seamstress at sewing but her combat skill should be about where it is now, as a 4th level character or so. Don't change her stats. She's good. Also, I'd like her to have no feats at all. She never learned any. But don't break the rules.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6234327, member: 5143"] Yes, because a rules system will always create more uniform results than a non-rules system. Here's the alternative: Old seamstress: Dex 14, Con 8, Str 8, all other stats 10. +19 proficiency bonus in Sewing. 4 hp. AC 10(she doesn't get a Dex bonus to AC because she's not a PC and doesn't have to follow their rules, but she's good with her hands and fine manipulation of items so she has a high dex). +0 to hit for 1d4 damage with sewing needle Young seamstress: Dex 16, Con 14, Str 14, Int 12, Wis 10, Cha 12. +15 proficiency bonus in Sewing. 22 hp. AC 14. +5 to hit for 1d8+3 damage (longsword) Wait, why would I have to calculate the points spent building the character or set limit or demographic assumptions? I just needed a seamstress to act as an NPC in my game. I just came up with 2 of them off the top of my head just above. I didn't follow any rules at all. I just set what looked right for the character I was thinking of. It took about 5 seconds. What is a trivial exercise is showing that any two characters with the same background or profession don't need to have the same combat ability in 3.X D&D: That was trivial? You've created a 70 year old seamstress who is not just old but extremely feeble and barely able to get up and move around. She's really bad with her hands and manual dexterity, precisely what she needs to sew. Her stats should all be close to 10 as she's fairly average and I'd like her to be able to carry large bundles of supplies back from the market. Also, I meant she was REALLY good at sewing. There's no skill ranks listed at all, so I don't know what her bonus is. Even if we assume we're using 3.5e and she has max ranks, it means she has +10 total in craft. To make masterwork items every time, she'd need another +9, so she'd need 9 more levels(please don't fix this with stat mods, she isn't especially smart). I don't want her to have more than 4 hps though. She should be able to be killed by one strike with a dagger. Meanwhile, you've had to look up and find the description of two feats: Dodge and Toughness which the NPC will never use or care about since this NPC will never get into a battle and is just here to be a seamstress. You had to roll or figure out the average of the hitdice to figure out her hitpoints, you didn't list her AC so if I do have to use her in combat I don't know what it takes to hit her. If I wanted to figure it out I know have to look up the AC of Masterwork padded armor which I likely don't know off the top of my head. I then have to add the Dex bonus. When I use her in combat, I now how to look up Dodge again to figure out what it does. Also, I'd like her to be nearly as good as the old seamstress at sewing but her combat skill should be about where it is now, as a 4th level character or so. Don't change her stats. She's good. Also, I'd like her to have no feats at all. She never learned any. But don't break the rules. [/QUOTE]
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