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<blockquote data-quote="Halivar" data-source="post: 6234728" data-attributes="member: 9327"><p>When this happens in my game, I give the NPC a +0 to hit if they are a non-combatant, and sometimes they even hit.</p><p></p><p>For your choices, I think (a) is just a good idea for a published product, though I'm likely not to buy NPC codices. I will admit I'm a lazy s.o.b. and I hate looking up references. But it ought to be published because I don't think D&D Halivar Vanity Edition is going to sell well. It'll be pretty, though.</p><p></p><p>Let me explain what I meant by "math free" better; I know that no matter what, you have got to have math in there somewhere. What I want to avoid is a series of formulas, which is what we have in 3.x. There is a formula for hp, a formula for saves, for skills, for armor and attack, feats to choose, and then you gotta calc the stuff against each other. Now yeah, this is all very very basic math. But it's still time consuming.</p><p></p><p>My preference is for a simpler methodology. Now, I can run without a methodology altogether if I have some good guidelines; after all, I care about the accuracy of results, not the model that creates it. But I understand that some DM's must must must have a model and I totally get that. My only desire is to have a model that isn't the peas and carrots I have to get through for the cherry pie at the end.</p><p></p><p>And no, I have completely no idea what that would look like. Staring at code and my brain is cooked.</p></blockquote><p></p>
[QUOTE="Halivar, post: 6234728, member: 9327"] When this happens in my game, I give the NPC a +0 to hit if they are a non-combatant, and sometimes they even hit. For your choices, I think (a) is just a good idea for a published product, though I'm likely not to buy NPC codices. I will admit I'm a lazy s.o.b. and I hate looking up references. But it ought to be published because I don't think D&D Halivar Vanity Edition is going to sell well. It'll be pretty, though. Let me explain what I meant by "math free" better; I know that no matter what, you have got to have math in there somewhere. What I want to avoid is a series of formulas, which is what we have in 3.x. There is a formula for hp, a formula for saves, for skills, for armor and attack, feats to choose, and then you gotta calc the stuff against each other. Now yeah, this is all very very basic math. But it's still time consuming. My preference is for a simpler methodology. Now, I can run without a methodology altogether if I have some good guidelines; after all, I care about the accuracy of results, not the model that creates it. But I understand that some DM's must must must have a model and I totally get that. My only desire is to have a model that isn't the peas and carrots I have to get through for the cherry pie at the end. And no, I have completely no idea what that would look like. Staring at code and my brain is cooked. [/QUOTE]
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