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<blockquote data-quote="MavrickWeirdo" data-source="post: 392336" data-attributes="member: 107"><p>Johan, Human, Vet</p><p>Expert L4; med humanoid; AL NG; CR 3; age 32</p><p></p><p>HD 4d6 (+3); hp 17; </p><p>Init +1; Spd 30 ft; AC 14 (18 with cover); </p><p>BAB +3; Atk +3 melee or +4 ranged;</p><p>SA +1 melee Atk vs. medium or smaller creatures (on foot) when mounted</p><p>SV Fort +1, Ref +2, Will +4;</p><p>Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 11.</p><p></p><p>Skills (56 points): Animal Empathy +5, Appraise +6 (7), Bluff +7, Handle Animal +7 (9), Heal +7 (9), Listen +3, Ride +7 (12), Sense Motive +7, Spot +3, & Use Rope +4 (5)</p><p>Feats: Mounted Combat, Skill Focus Ride & Toughness</p><p>Languages: Common</p><p></p><p>Armor: Studded Leather, +3, speed 30ft, 20 lbs</p><p>Weapons: Daggers (2): Atk +3 melee, +4 thrown, Dmg 1d4, crit 19-20 x2, range 10ft</p><p>Sling: Atk +4 ranged, Dmg 1d4, crit x2, range 50ft</p><p>Short spear: Atk +3 melee, +4 thrown, Dmg 1d8, crit x3, range 20ft</p><p>Equipment: bedroll, flint & steel, healers kit (10 uses), military saddle & tack, pouch with sling stones (10), rope (50’ hemp), trail rations (1 day), waterskin</p><p></p><p>"Clement"</p><p>Horse, Heavy; Large Animal</p><p>HD 3d8+9; hp 22; </p><p>Init +1; Spd 50 ft; AC 13 (or Ride Skill Check); </p><p>Atk 2 hooves +3 melee; Dmg Hoof 1d6+2</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>SQ Toughness</p><p>SV Fort +5, Ref +4, Will +2;</p><p>Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Listen +6, Spot +6</p><p></p><p>A heavy horse cannot fight while carrying a rider</p><p></p><p>Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201-400 pounds; a heavy load, 401-600 pounds. A heavy horse can drag 3,000 pounds.</p><p></p><p>Ride Skill</p><p>Guide with knees (DC5)</p><p>Stay in saddle (DC5) *</p><p>Cover (DC15) *</p><p>Soft fall (DC15)</p><p>Leap (DC15)</p><p>Control mount in battle (DC20)</p><p>Fast Mount/Dismount (DC21) *</p><p>Mounted Combat Feat: Ride Check Result acts as mount’s AC for 1Atk/round</p><p>* Military saddle bonus applies </p><p></p><p>Using ranged weapons while mount is moving:</p><p>Double move –4</p><p>Run -8</p><p></p><p>He is now in charge of stableboys instead of idividual mounts. The horses he personally treats are the sick or wounded, and when needed he is the one who performs the final cure.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 392336, member: 107"] Johan, Human, Vet Expert L4; med humanoid; AL NG; CR 3; age 32 HD 4d6 (+3); hp 17; Init +1; Spd 30 ft; AC 14 (18 with cover); BAB +3; Atk +3 melee or +4 ranged; SA +1 melee Atk vs. medium or smaller creatures (on foot) when mounted SV Fort +1, Ref +2, Will +4; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 11. Skills (56 points): Animal Empathy +5, Appraise +6 (7), Bluff +7, Handle Animal +7 (9), Heal +7 (9), Listen +3, Ride +7 (12), Sense Motive +7, Spot +3, & Use Rope +4 (5) Feats: Mounted Combat, Skill Focus Ride & Toughness Languages: Common Armor: Studded Leather, +3, speed 30ft, 20 lbs Weapons: Daggers (2): Atk +3 melee, +4 thrown, Dmg 1d4, crit 19-20 x2, range 10ft Sling: Atk +4 ranged, Dmg 1d4, crit x2, range 50ft Short spear: Atk +3 melee, +4 thrown, Dmg 1d8, crit x3, range 20ft Equipment: bedroll, flint & steel, healers kit (10 uses), military saddle & tack, pouch with sling stones (10), rope (50’ hemp), trail rations (1 day), waterskin "Clement" Horse, Heavy; Large Animal HD 3d8+9; hp 22; Init +1; Spd 50 ft; AC 13 (or Ride Skill Check); Atk 2 hooves +3 melee; Dmg Hoof 1d6+2 Face/Reach: 5 ft. by 10 ft./5 ft. SQ Toughness SV Fort +5, Ref +4, Will +2; Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +6, Spot +6 A heavy horse cannot fight while carrying a rider Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201-400 pounds; a heavy load, 401-600 pounds. A heavy horse can drag 3,000 pounds. Ride Skill Guide with knees (DC5) Stay in saddle (DC5) * Cover (DC15) * Soft fall (DC15) Leap (DC15) Control mount in battle (DC20) Fast Mount/Dismount (DC21) * Mounted Combat Feat: Ride Check Result acts as mount’s AC for 1Atk/round * Military saddle bonus applies Using ranged weapons while mount is moving: Double move –4 Run -8 He is now in charge of stableboys instead of idividual mounts. The horses he personally treats are the sick or wounded, and when needed he is the one who performs the final cure. [/QUOTE]
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