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NPC Expert Horseman over a lifetime
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<blockquote data-quote="Thomas Hobbes" data-source="post: 475469" data-attributes="member: 8623"><p>Another, similar system I've seen in regard to NPC (specifically, the average commoner, although I'm sure it could be applied elsewhere) advancement over time was to treat each year as a CR 1, meaning that they level slightly slower than yours would, gaining only 300 xp/year instead of 365. It was posted by one of the head game designers of the D&D rulebook IIRC, though I'd be hard pressed to tell you which. So the advancement for a human would go</p><p></p><p>15: level 1</p><p>19: level 2</p><p>25: level 3</p><p>35: level 4</p><p>49: level 5</p><p>65: level 6</p><p>85: level 7</p><p></p><p>And would die just short of level 8. It's important to note that starting at level 7, those CR 1 years start granting less experience, and after level 8 stop granting any experience at all. The two systems seem equally good except for this point, because it means that you can have elves not becoming a seemingly out of place high level without making them “learn slower”, which has always seemed a bit odd to me. So that’s my hopefully constructive criticism of the system.</p><p></p><p>As for the characters, well… I first of all really like the concept of following an NPC's advancement throughout life, and I think you’ve executed it creatively and well. Good job, I’ll be seeking out the rest of these now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 475469, member: 8623"] Another, similar system I've seen in regard to NPC (specifically, the average commoner, although I'm sure it could be applied elsewhere) advancement over time was to treat each year as a CR 1, meaning that they level slightly slower than yours would, gaining only 300 xp/year instead of 365. It was posted by one of the head game designers of the D&D rulebook IIRC, though I'd be hard pressed to tell you which. So the advancement for a human would go 15: level 1 19: level 2 25: level 3 35: level 4 49: level 5 65: level 6 85: level 7 And would die just short of level 8. It's important to note that starting at level 7, those CR 1 years start granting less experience, and after level 8 stop granting any experience at all. The two systems seem equally good except for this point, because it means that you can have elves not becoming a seemingly out of place high level without making them “learn slower”, which has always seemed a bit odd to me. So that’s my hopefully constructive criticism of the system. As for the characters, well… I first of all really like the concept of following an NPC's advancement throughout life, and I think you’ve executed it creatively and well. Good job, I’ll be seeking out the rest of these now. :) [/QUOTE]
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