Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NPC Gen.. Take a look please
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vascant" data-source="post: 1861179" data-attributes="member: 13927"><p>As far as the source goes, I have looked at it before and found they do not follow their own example in many cases so I disregarded and have pretty much focused on either recent statblocks published by wizards and a few other notable writers as a guideline. As I said, the idea is to be able to reproduce what they do, without the effort or time. </p><p>I do like the idea dealing with spells however, since I am an "options" kind of guy when I upgrade the current spell system I have to the new one in my mind, I will allow for the options to enforce certain things, like no spell with a casting time over 1 round, 1 attack spell per spell level, 1 defense spell per spell level. I want to stay away from trying to get people to design NPC's a certain way and more, allowing people to design NPC's their own way, just faster.</p><p>Chaining feats: After I am finished testing feat selection and feel it is what I am aiming for, I will add this bit of code. When certain feats are selected, they can modify the chance to get other feats. An example, lets say if you had this in place and the NPC selected Spell Craft, the system will automatically increase Greater spell focus from Rare to Uncommon. I think this accomplishes what you are stating and also keeps with a certain amount of flavor. The one thing I have noticed with using this tool, even at this stage. When I create an NPC and look over the results, my mind instantly starts creating a story how he came to be this way. Just like when someone asked me about certain NPC dwarf had a few ranks in swimming, I immediately began spinning a tale of how the old warriors brother almost drown when a mine caved in and landed in the middle of an underground lake, he swore the mine would never get the better of him like that. </p><p></p><p>Thanks for your ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vascant, post: 1861179, member: 13927"] As far as the source goes, I have looked at it before and found they do not follow their own example in many cases so I disregarded and have pretty much focused on either recent statblocks published by wizards and a few other notable writers as a guideline. As I said, the idea is to be able to reproduce what they do, without the effort or time. I do like the idea dealing with spells however, since I am an "options" kind of guy when I upgrade the current spell system I have to the new one in my mind, I will allow for the options to enforce certain things, like no spell with a casting time over 1 round, 1 attack spell per spell level, 1 defense spell per spell level. I want to stay away from trying to get people to design NPC's a certain way and more, allowing people to design NPC's their own way, just faster. Chaining feats: After I am finished testing feat selection and feel it is what I am aiming for, I will add this bit of code. When certain feats are selected, they can modify the chance to get other feats. An example, lets say if you had this in place and the NPC selected Spell Craft, the system will automatically increase Greater spell focus from Rare to Uncommon. I think this accomplishes what you are stating and also keeps with a certain amount of flavor. The one thing I have noticed with using this tool, even at this stage. When I create an NPC and look over the results, my mind instantly starts creating a story how he came to be this way. Just like when someone asked me about certain NPC dwarf had a few ranks in swimming, I immediately began spinning a tale of how the old warriors brother almost drown when a mine caved in and landed in the middle of an underground lake, he swore the mine would never get the better of him like that. Thanks for your ideas :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NPC Gen.. Take a look please
Top