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NPC Gen.. Take a look please
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<blockquote data-quote="Vascant" data-source="post: 1868972" data-attributes="member: 13927"><p>Okay, for a few days been working almost exclusively on the "Full Attack" element of the stat block.  One never knows how complicated a certain section of rules are until they try and design and code it.  It is kind of like the english language, just as you think you got it, an exception sneaks up.</p><p>If they NPC either randomly or is set up in the designer to create a condition where Two Weapon Fighting works for the NPC, it will apply the correct modifiers.  He would need the correct weapons; one handed or/and light melee or certain two handed weapons.  The NPC would also need Two Weapon Fighting Feat.  If the NPC has any of the other feats along that tree, it will increase the number of attacks with the off hand weapon.</p><p></p><p></p><p><Name>  elf Fighter 8: CR 8; Medium Humanoid; HD 8d10+24  (HP 60); Init 8 (+4 Dex, +4 Improved Initiative); Spd 30 ft.; AC 14 (+4 Dex), touch 14, flat-footed 10; Base Atk +8; Grp +12; Atk +13 melee (1d8+4/19-20, Longsword) or +12 melee (1d4+4/19-20, Dagger); Full Atk +11/+6 melee (1d8+4/19-20, Longsword) and +10 melee (1d8+2/19-20, Dagger); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL N; SV Fort +9, Ref +6, Will +3; Str 18, Dex 19, Con 16, Int 9, Wis 13, Cha 7.</p><p></p><p>Skills: Balance +4 (+4 Dex), Climb +9 (+4 Str), Craft (Shipmaking) -1 (-1 Int), Heal +1 (+1 Wis), Intimidate +1 (-2 Cha), Jump +5 (+4 Str), Knowledge (History) -1 (-1 Int), Knowledge (Nature) -1 (-1 Int), Listen +3 (+1 Wis), Ride +4 (+4 Dex), Search +1 (-1 Int), Spot +5 (+1 Wis), Swim +4 (+4 Str).</p><p></p><p>Feats: Combat Reflexes, Improved Initiative, Manyshot, Point Blank Shot, Self Sufficient, Skill Focus (Climb), Two Weapon Fighting, Weapon Focus (Longsword). </p><p></p><p>Elf Traits: <Name> is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. <S/he> has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, <s/he> has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).</p></blockquote><p></p>
[QUOTE="Vascant, post: 1868972, member: 13927"] Okay, for a few days been working almost exclusively on the "Full Attack" element of the stat block. One never knows how complicated a certain section of rules are until they try and design and code it. It is kind of like the english language, just as you think you got it, an exception sneaks up. If they NPC either randomly or is set up in the designer to create a condition where Two Weapon Fighting works for the NPC, it will apply the correct modifiers. He would need the correct weapons; one handed or/and light melee or certain two handed weapons. The NPC would also need Two Weapon Fighting Feat. If the NPC has any of the other feats along that tree, it will increase the number of attacks with the off hand weapon. <Name> elf Fighter 8: CR 8; Medium Humanoid; HD 8d10+24 (HP 60); Init 8 (+4 Dex, +4 Improved Initiative); Spd 30 ft.; AC 14 (+4 Dex), touch 14, flat-footed 10; Base Atk +8; Grp +12; Atk +13 melee (1d8+4/19-20, Longsword) or +12 melee (1d4+4/19-20, Dagger); Full Atk +11/+6 melee (1d8+4/19-20, Longsword) and +10 melee (1d8+2/19-20, Dagger); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL N; SV Fort +9, Ref +6, Will +3; Str 18, Dex 19, Con 16, Int 9, Wis 13, Cha 7. Skills: Balance +4 (+4 Dex), Climb +9 (+4 Str), Craft (Shipmaking) -1 (-1 Int), Heal +1 (+1 Wis), Intimidate +1 (-2 Cha), Jump +5 (+4 Str), Knowledge (History) -1 (-1 Int), Knowledge (Nature) -1 (-1 Int), Listen +3 (+1 Wis), Ride +4 (+4 Dex), Search +1 (-1 Int), Spot +5 (+1 Wis), Swim +4 (+4 Str). Feats: Combat Reflexes, Improved Initiative, Manyshot, Point Blank Shot, Self Sufficient, Skill Focus (Climb), Two Weapon Fighting, Weapon Focus (Longsword). Elf Traits: <Name> is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. <S/he> has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, <s/he> has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). [/QUOTE]
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