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<blockquote data-quote="Vascant" data-source="post: 2184278" data-attributes="member: 13927"><p>Been a while since I posted here and kept those interested up to speed on progress so decided to do just that. Today marked the achievement where the engine can create NPC's of almost any Race, Class, Template and now Prestige Class. The few testers I have assisting at the moment have assisted with tweaking the Skill Selection AI to probably close to 90% correct, when it isn't is usually just a case of me not having enough flavor involved. The Engine is capable of handling 4 Classes and 4 PrC's with a total up to 400th level (My own limitation there is set because if you need a NPC that high of level, you don't need my help) Though to be honest, the better you are with scripting.. you can work around most limitations. </p><p> Now I am done with what I would call, Proof of concept. Meaning I feel I have figured out how I need pieces of data and the system to flow to handle pretty much whatever I want to throw at it. </p><p></p><p>Though you can check out the site and see alot more examples I am going to post one here to spark your interest (I know how I am about checking out every site someone posts).</p><p></p><p>Merildan: Male Human Sorcerer 10: CR 10; Medium Humanoid; HD 10d4+10 (HP 32); Init 3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex), touch 13, flat-footed 10; Base Atk +5; Grp +4; Atk +6 melee (1d6+1/x2, +2 shortspear); Full Atk +6 melee (1d6+1/x2, +2 shortspear); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL NG; SV Fort +5, Ref +7, Will +10; Str 9, Dex 16, Con 13, Int 14, Wis 14, Cha 17.</p><p></p><p>Skills: Bluff +12 (+3 cha), Concentration +8 (+1 con), Diplomacy +11 (+3 cha,+4 synergy,+2 negotiator), Intimidate +6 (+3 cha,+2 synergy), Knowledge (Arcana) +13 (+2 int), Listen +4 (+2 wis), Search +5 (+2 int), Sense Motive +10 (+2 wis,+2 negotiator), Spellcraft +6 (+2 int,+2 synergy), Spot +5 (+2 wis).</p><p></p><p>Feats: Combat Casting, Negotiator, Scribe Scroll, Spell Focus (Abjuration), Spell Penetration. </p><p></p><p>Languages: Common, Undercommon, Halfling.</p><p>Background: Diplomat (Arcane), Ht: 5' 3", Wt: 145, Hair: Black, Eyes: Blue, Age: 36.</p><p></p><p>Sorcerer Spells Known (6/7/7/7/5/3, base DC = 13 + spell level): 0 -- acid splash, arcane mark, dancing lights, detect magic, flare (DC 13/F), light, mage hand, mending (DC 13/W), ray of frost; 1st -- endure elements (DC 15/W), feather fall (DC 14/W), jump (DC 14/W), magic missile, silent image (DC 14/W); 2nd -- fox's cunning (DC 15/W), mirror image, touch of idiocy, whispering wind; 3rd -- blink, explosive runes, rage; 4th -- charm monster (DC 17/W), fire shield; 5th -- transmute mud to rock.</p><p></p><p>Possessions: +2 shortspear, cloak of resistance +1, ring of minor cold resistance, gloves of dexterity +4, ring of minor fire resistance, potion of protection from energy (fire), potion of barkskin +5, potion of greater magic fang +3, 22 pp, 10 gp, 16 sp, 12 cp, 37148 gp in other assets.</p><p></p><p>For those that recall when I used to post examples a while back, I hope you can see the improvements in the system since then.</p></blockquote><p></p>
[QUOTE="Vascant, post: 2184278, member: 13927"] Been a while since I posted here and kept those interested up to speed on progress so decided to do just that. Today marked the achievement where the engine can create NPC's of almost any Race, Class, Template and now Prestige Class. The few testers I have assisting at the moment have assisted with tweaking the Skill Selection AI to probably close to 90% correct, when it isn't is usually just a case of me not having enough flavor involved. The Engine is capable of handling 4 Classes and 4 PrC's with a total up to 400th level (My own limitation there is set because if you need a NPC that high of level, you don't need my help) Though to be honest, the better you are with scripting.. you can work around most limitations. Now I am done with what I would call, Proof of concept. Meaning I feel I have figured out how I need pieces of data and the system to flow to handle pretty much whatever I want to throw at it. Though you can check out the site and see alot more examples I am going to post one here to spark your interest (I know how I am about checking out every site someone posts). Merildan: Male Human Sorcerer 10: CR 10; Medium Humanoid; HD 10d4+10 (HP 32); Init 3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex), touch 13, flat-footed 10; Base Atk +5; Grp +4; Atk +6 melee (1d6+1/x2, +2 shortspear); Full Atk +6 melee (1d6+1/x2, +2 shortspear); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL NG; SV Fort +5, Ref +7, Will +10; Str 9, Dex 16, Con 13, Int 14, Wis 14, Cha 17. Skills: Bluff +12 (+3 cha), Concentration +8 (+1 con), Diplomacy +11 (+3 cha,+4 synergy,+2 negotiator), Intimidate +6 (+3 cha,+2 synergy), Knowledge (Arcana) +13 (+2 int), Listen +4 (+2 wis), Search +5 (+2 int), Sense Motive +10 (+2 wis,+2 negotiator), Spellcraft +6 (+2 int,+2 synergy), Spot +5 (+2 wis). Feats: Combat Casting, Negotiator, Scribe Scroll, Spell Focus (Abjuration), Spell Penetration. Languages: Common, Undercommon, Halfling. Background: Diplomat (Arcane), Ht: 5' 3", Wt: 145, Hair: Black, Eyes: Blue, Age: 36. Sorcerer Spells Known (6/7/7/7/5/3, base DC = 13 + spell level): 0 -- acid splash, arcane mark, dancing lights, detect magic, flare (DC 13/F), light, mage hand, mending (DC 13/W), ray of frost; 1st -- endure elements (DC 15/W), feather fall (DC 14/W), jump (DC 14/W), magic missile, silent image (DC 14/W); 2nd -- fox's cunning (DC 15/W), mirror image, touch of idiocy, whispering wind; 3rd -- blink, explosive runes, rage; 4th -- charm monster (DC 17/W), fire shield; 5th -- transmute mud to rock. Possessions: +2 shortspear, cloak of resistance +1, ring of minor cold resistance, gloves of dexterity +4, ring of minor fire resistance, potion of protection from energy (fire), potion of barkskin +5, potion of greater magic fang +3, 22 pp, 10 gp, 16 sp, 12 cp, 37148 gp in other assets. For those that recall when I used to post examples a while back, I hope you can see the improvements in the system since then. [/QUOTE]
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