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<blockquote data-quote="Vascant" data-source="post: 2190428" data-attributes="member: 13927"><p>Just to keep everyone up to date in case you have not managed to wander over to <a href="http://www.rpgattitude.com" target="_blank">www.rpgattitude.com</a></p><p></p><p>I have added the scripts and functionality for Familiars into the system, all of the familiar information has been scripted so you can add any kind of familiar you desire for your world.</p><p></p><p>Dricia: Female Human Sorcerer 5: CR 5; Medium Humanoid; HD 5d4+10 (HP 23); Init 1 (+1 Dex); Spd 30 ft.; AC 12 (ring of protection +1, +1 Dex), touch 12, flat-footed 11; Base Atk +2; Grp +2; Atk +3 melee (1d8+1/x2, +1 heavy mace); Full Atk +3 melee (1d8+1/x2, +1 heavy mace); Space/Reach 5 ft./5 ft.; SA ; SQ familiar; AL N; SV Fort +3, Ref +2, Will +5; Str 11, Dex 12, Con 14, Int 13, Wis 13, Cha 16.</p><p></p><p>Skills: Bluff +8 (+3 cha), Concentration +8 (+2 con), Gather Information +5 (+3 cha,+2 investigator), Hide +4 (+1 dex), Listen +4 (+1 wis,+2 alertness), Search +3 (+1 int,+2 investigator), Sense Motive +3 (+1 wis), Spellcraft +8 (+1 int), Spot +4 (+1 wis,+2 alertness).</p><p></p><p>Feats: Alertness, Brew Potion, Combat Casting, Investigator. </p><p></p><p>Languages: Common, Orc.</p><p>Background: Guard, Ht: 5' 4", Wt: 129, Hair: Red, Eyes: Grey, Age: 27.</p><p></p><p>Familiar Benefits: Dricia has a bat familiar. She gains the benefit of the Alertness feat whenever he is within 5 feet of her. She also gains the following benefits from her familiar.</p><p></p><p>Empathic Link (Su): Dricia can communicate telepathically with familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does.</p><p></p><p>Share Spells: Dricia may have any spell she casts on himself also affect her familiar if the latter is within 5 ft. at the time. Dricia may also cast a spell with a target of You on the familiar.</p><p></p><p>Touch: Dricia's familiar can deliver touch spells for Dricia.</p><p></p><p>Dricia's Bat: Female bat familiar; CR --; Diminutive magical beast; HD 1/4 d8 (effective 5d8); (HP 12); Init +2; Spd 5 ft., fly 40 ft. (good); AC 18, touch 16, flat-footed 16; Face/Reach 1 ft. by 1 ft./0 ft.; SQ improved evasion, speaks with master, blindsight 120 ft.; AL ; SV Fort +2, Ref +4, Will +6 ; Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 4.</p><p>Skills: Hide +14, Listen +9, Move Silently +6, Spot +9.</p><p>Feats: Alertness.</p><p></p><p>Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex save for half damage, Dricia's familiar takes no damage on a successful save and half damage on a failure.</p><p></p><p>Speak with Master (Ex): Dricia and her familiar can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.</p><p></p><p>Sorcerer Spells Known (6/7/5, base DC = 13 + spell level): 0 -- light, mending (DC 13/W), message, ray of frost, read magic, resistance (DC 13/W); 1st -- charm person (DC 14/W), color spray (DC 14/W), disguise self, sleep (DC 14/W); 2nd -- invisibility (DC 15/W), see invisibility.</p><p></p><p>Possessions: +1 heavy mace, ring of protection +1, ring of feather falling, potion of levitate, potion of barkskin +4, 14 pp, 19 gp, 12 sp, 16 cp, 5688 gp in other assets.</p><p></p><p></p><p>Hope you enjoy</p><p></p><p></p><p>In case someone catches it, there is a "Missing natural armor in the familiar bug", I already caught it and fixed it.</p></blockquote><p></p>
[QUOTE="Vascant, post: 2190428, member: 13927"] Just to keep everyone up to date in case you have not managed to wander over to [url]www.rpgattitude.com[/url] I have added the scripts and functionality for Familiars into the system, all of the familiar information has been scripted so you can add any kind of familiar you desire for your world. Dricia: Female Human Sorcerer 5: CR 5; Medium Humanoid; HD 5d4+10 (HP 23); Init 1 (+1 Dex); Spd 30 ft.; AC 12 (ring of protection +1, +1 Dex), touch 12, flat-footed 11; Base Atk +2; Grp +2; Atk +3 melee (1d8+1/x2, +1 heavy mace); Full Atk +3 melee (1d8+1/x2, +1 heavy mace); Space/Reach 5 ft./5 ft.; SA ; SQ familiar; AL N; SV Fort +3, Ref +2, Will +5; Str 11, Dex 12, Con 14, Int 13, Wis 13, Cha 16. Skills: Bluff +8 (+3 cha), Concentration +8 (+2 con), Gather Information +5 (+3 cha,+2 investigator), Hide +4 (+1 dex), Listen +4 (+1 wis,+2 alertness), Search +3 (+1 int,+2 investigator), Sense Motive +3 (+1 wis), Spellcraft +8 (+1 int), Spot +4 (+1 wis,+2 alertness). Feats: Alertness, Brew Potion, Combat Casting, Investigator. Languages: Common, Orc. Background: Guard, Ht: 5' 4", Wt: 129, Hair: Red, Eyes: Grey, Age: 27. Familiar Benefits: Dricia has a bat familiar. She gains the benefit of the Alertness feat whenever he is within 5 feet of her. She also gains the following benefits from her familiar. Empathic Link (Su): Dricia can communicate telepathically with familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does. Share Spells: Dricia may have any spell she casts on himself also affect her familiar if the latter is within 5 ft. at the time. Dricia may also cast a spell with a target of You on the familiar. Touch: Dricia's familiar can deliver touch spells for Dricia. Dricia's Bat: Female bat familiar; CR --; Diminutive magical beast; HD 1/4 d8 (effective 5d8); (HP 12); Init +2; Spd 5 ft., fly 40 ft. (good); AC 18, touch 16, flat-footed 16; Face/Reach 1 ft. by 1 ft./0 ft.; SQ improved evasion, speaks with master, blindsight 120 ft.; AL ; SV Fort +2, Ref +4, Will +6 ; Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 4. Skills: Hide +14, Listen +9, Move Silently +6, Spot +9. Feats: Alertness. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex save for half damage, Dricia's familiar takes no damage on a successful save and half damage on a failure. Speak with Master (Ex): Dricia and her familiar can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Sorcerer Spells Known (6/7/5, base DC = 13 + spell level): 0 -- light, mending (DC 13/W), message, ray of frost, read magic, resistance (DC 13/W); 1st -- charm person (DC 14/W), color spray (DC 14/W), disguise self, sleep (DC 14/W); 2nd -- invisibility (DC 15/W), see invisibility. Possessions: +1 heavy mace, ring of protection +1, ring of feather falling, potion of levitate, potion of barkskin +4, 14 pp, 19 gp, 12 sp, 16 cp, 5688 gp in other assets. Hope you enjoy In case someone catches it, there is a "Missing natural armor in the familiar bug", I already caught it and fixed it. [/QUOTE]
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