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<blockquote data-quote="Knight Otu" data-source="post: 2463615" data-attributes="member: 192"><p>Almost there:</p><p></p><p><span style="font-family: 'System'">Gredrieadus CR5</span></p><p><span style="font-family: 'System'">Male Minotaur Barbarian 1</span></p><p><span style="font-family: 'System'">CE Large Monstrous Humanoid</span></p><p><span style="font-family: 'System'">Init 1 (+1 Dex) Senses Listen +9, Spot +9</span></p><p><span style="font-family: 'System'">Languages Common, Giant</span></p><p><span style="font-family: 'System'">---------------------</span></p><p><span style="font-family: 'System'">AC 19, touch 10, flat 18</span></p><p><span style="font-family: 'System'">hp 78 (7HD)</span></p><p><span style="font-family: 'System'">Fort +12 Ref +9 Will +11</span></p><p><span style="font-family: 'System'">---------------------</span></p><p><span style="font-family: 'System'">Speed 30 ft. (6 squares)</span></p><p><span style="font-family: 'System'">Melee +1 spear +13/+8 (2d6+10/x3) and gore +7 (1d8+6) or gore +12 (1d8+6) or +1 spear +13/+8 (2d6+10/x3)</span></p><p><span style="font-family: 'System'">Base Atk +7 Grp +17</span></p><p><span style="font-family: 'System'">Atk Options </span></p><p><span style="font-family: 'System'">Special Atk powerful charge, rage 1/day</span></p><p><span style="font-family: 'System'">---------------------</span></p><p><span style="font-family: 'System'">Abilities Str 22, Dex 13, Con 21, Int 6, Wis 12, Cha 9</span></p><p><span style="font-family: 'System'">SQ natural cunning and scent, fast movement</span></p><p><span style="font-family: 'System'">Feats Iron Will, Leadership, Track</span></p><p><span style="font-family: 'System'">Skills Intimidate +1 (-1 cha), Jump +13 (+6 str, +4 speed, -2 acp), Listen +9 (+1 wis, +4 racial), Search +3 (-2 int, +4 racial), Spot +9 (+1 wis, +4 racial).</span></p><p><span style="font-family: 'System'">Possessions +1 hide, +1 spear, cloak of resistance +3, amulet of health +2, potion of shield of faith +2, potion of resist energy (electricity) 30, 14 pp, 10 gp, 15 sp, 14 cp, 1734 gp in other assets.</span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'">Deity: None; </span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'">Powerful Charge (Ex): Gredrieadus typically begins a battle by charging at an opponent, lowering his head to bring his mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows Gredrieadus to make a single gore attack with a + attack bonus that deals 4d6+8 points of damage.</span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'">Rage (Ex): The following changes are in effect as long as Gredrieadus rages:</span></p><p><span style="font-family: 'System'">AC 17, touch 8, flat 16</span></p><p><span style="font-family: 'System'">hp 92 (7HD)</span></p><p><span style="font-family: 'System'">Fort +14 Will +13</span></p><p><span style="font-family: 'System'">Melee +1 spear +15/+10 (2d6+13/x3) and Gore +9 (1d8+8) or Gore +14 (1d8+8) or +1 spear +15/+10 (2d6+13/x3)</span></p><p><span style="font-family: 'System'">Base Atk +7 Grp +19</span></p><p><span style="font-family: 'System'">Abilities Str 26, Con 25</span></p><p><span style="font-family: 'System'">Skills Jump +15 (+8 str, +4 speed, -2 acp).</span></p><p><span style="font-family: 'System'">His fit of rage lasts for 10 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Gredrieadus can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Gredrieadus can do it only during his action, not in response to someone else's action.</span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'">Natural Cunning (Ex): Gredrieadus possesses innate cunning and logical ability. This gives him immunity to maze spells, prevents him from ever becoming lost, and enables him to track enemies. Further, he isnever caught flat-footed.</span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'"></span></p><p><span style="font-family: 'System'">Scent (Ex): Gredrieadus can track creatures by scent.</span></p><p></p><p>Still needs a bit of cleanup. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2463615, member: 192"] Almost there: [FONT=System]Gredrieadus CR5 Male Minotaur Barbarian 1 CE Large Monstrous Humanoid Init 1 (+1 Dex) Senses Listen +9, Spot +9 Languages Common, Giant --------------------- AC 19, touch 10, flat 18 hp 78 (7HD) Fort +12 Ref +9 Will +11 --------------------- Speed 30 ft. (6 squares) Melee +1 spear +13/+8 (2d6+10/x3) and gore +7 (1d8+6) or gore +12 (1d8+6) or +1 spear +13/+8 (2d6+10/x3) Base Atk +7 Grp +17 Atk Options Special Atk powerful charge, rage 1/day --------------------- Abilities Str 22, Dex 13, Con 21, Int 6, Wis 12, Cha 9 SQ natural cunning and scent, fast movement Feats Iron Will, Leadership, Track Skills Intimidate +1 (-1 cha), Jump +13 (+6 str, +4 speed, -2 acp), Listen +9 (+1 wis, +4 racial), Search +3 (-2 int, +4 racial), Spot +9 (+1 wis, +4 racial). Possessions +1 hide, +1 spear, cloak of resistance +3, amulet of health +2, potion of shield of faith +2, potion of resist energy (electricity) 30, 14 pp, 10 gp, 15 sp, 14 cp, 1734 gp in other assets. Deity: None; Powerful Charge (Ex): Gredrieadus typically begins a battle by charging at an opponent, lowering his head to bring his mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows Gredrieadus to make a single gore attack with a + attack bonus that deals 4d6+8 points of damage. Rage (Ex): The following changes are in effect as long as Gredrieadus rages: AC 17, touch 8, flat 16 hp 92 (7HD) Fort +14 Will +13 Melee +1 spear +15/+10 (2d6+13/x3) and Gore +9 (1d8+8) or Gore +14 (1d8+8) or +1 spear +15/+10 (2d6+13/x3) Base Atk +7 Grp +19 Abilities Str 26, Con 25 Skills Jump +15 (+8 str, +4 speed, -2 acp). His fit of rage lasts for 10 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Gredrieadus can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Gredrieadus can do it only during his action, not in response to someone else's action. Natural Cunning (Ex): Gredrieadus possesses innate cunning and logical ability. This gives him immunity to maze spells, prevents him from ever becoming lost, and enables him to track enemies. Further, he isnever caught flat-footed. Scent (Ex): Gredrieadus can track creatures by scent.[/font] Still needs a bit of cleanup. :) [/QUOTE]
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