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<blockquote data-quote="Vascant" data-source="post: 1892215" data-attributes="member: 13927"><p>Okay, I know we have a house rule of that very same thing but no where can I find a real rule... pg 214 of the DM states you can wear a robe and a cloak, and pg 265 does not give an exception..</p><p></p><p>When I first started coding this, I couldn't figure out any advantages to using a DB over flat script files however with flat script files, it is easier to make changes without having to worry about more gui's. Late things may change, I have a single function that handles input.</p><p></p><p>The script language is starting to grow, now that the program can create a NPC from start to finish I am going thru and fleshing things out. I am also putting Event Markers in locations so users can develop their own functionality as well (The event system will have a gui at some point).</p><p>Example - Armor quality (This is where you figure out if it is normal armor, masterwork or enchanted). There are 3 options within the system</p><p>1. The normal system and it figures it out based on wealth and CR</p><p>2. A script call and the user can develop his own method for his world</p><p>3. Equipment Designer - Every need a NPC who has certain kinds of equipment or you want an NPC and randomness just doesn't fit. This screen is where you can select weapons, armor, shield and magic items worn. Eventually, you will be able to save your designer selections.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1892215, member: 13927"] Okay, I know we have a house rule of that very same thing but no where can I find a real rule... pg 214 of the DM states you can wear a robe and a cloak, and pg 265 does not give an exception.. When I first started coding this, I couldn't figure out any advantages to using a DB over flat script files however with flat script files, it is easier to make changes without having to worry about more gui's. Late things may change, I have a single function that handles input. The script language is starting to grow, now that the program can create a NPC from start to finish I am going thru and fleshing things out. I am also putting Event Markers in locations so users can develop their own functionality as well (The event system will have a gui at some point). Example - Armor quality (This is where you figure out if it is normal armor, masterwork or enchanted). There are 3 options within the system 1. The normal system and it figures it out based on wealth and CR 2. A script call and the user can develop his own method for his world 3. Equipment Designer - Every need a NPC who has certain kinds of equipment or you want an NPC and randomness just doesn't fit. This screen is where you can select weapons, armor, shield and magic items worn. Eventually, you will be able to save your designer selections. [/QUOTE]
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