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<blockquote data-quote="Vascant" data-source="post: 1892255" data-attributes="member: 13927"><p>Okay, no offense to Jamie's because I not only used his Gen for along time before coding my own but I even went thru the source code for design ideas as well. This went way beyond Jamies and thats why I am coding it, cause I needed more. Also Jamie's system is keyed off a single seed, while this may be great for testing and being able to duplicate a NPC it doesn't give me the kind of NPC's that have personality and reflect the regions they come from. In Jamie's system there is one skill list for each class which is based off the the PHB, in mine the NPC's skill list is designed based on Class, Race, Region and Alignment. These elements though are hard coded at the moment will also reside in the script function for it's specific event.</p><p>Epic levels: The system will handle 4 Core classes up to 50th level in each, why did I stop coding it at 50th.. sounded good but can change easily.</p><p>I already have templates working as shown in one of my examples I posted before, Half Fiends. With equipment getting done I am going back into Prestige Classes and working out what I need to have this functional.</p><p></p><p>Now here something I special I am striving for, unlike pretty much every other RPG Tool in the market, I am trying to keep it simple and smooth. Jamie did a very good job at this. Like his system, mine can also start creating NPC's with the selection of class and level, then click. You can leave as much as you desire up to randomness or delve as deep as you desire for perfection of what you envision. I am also working extremely hard on keeping the stat block itself to some kind of standard, at the moment using those designed more recently by wizards for such a standard. Now if any of the PC Creation software people want to create imports for stat blocks, easy migration of data could be accomplished or if one already exists maybe I need to code an export function to meet that.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1892255, member: 13927"] Okay, no offense to Jamie's because I not only used his Gen for along time before coding my own but I even went thru the source code for design ideas as well. This went way beyond Jamies and thats why I am coding it, cause I needed more. Also Jamie's system is keyed off a single seed, while this may be great for testing and being able to duplicate a NPC it doesn't give me the kind of NPC's that have personality and reflect the regions they come from. In Jamie's system there is one skill list for each class which is based off the the PHB, in mine the NPC's skill list is designed based on Class, Race, Region and Alignment. These elements though are hard coded at the moment will also reside in the script function for it's specific event. Epic levels: The system will handle 4 Core classes up to 50th level in each, why did I stop coding it at 50th.. sounded good but can change easily. I already have templates working as shown in one of my examples I posted before, Half Fiends. With equipment getting done I am going back into Prestige Classes and working out what I need to have this functional. Now here something I special I am striving for, unlike pretty much every other RPG Tool in the market, I am trying to keep it simple and smooth. Jamie did a very good job at this. Like his system, mine can also start creating NPC's with the selection of class and level, then click. You can leave as much as you desire up to randomness or delve as deep as you desire for perfection of what you envision. I am also working extremely hard on keeping the stat block itself to some kind of standard, at the moment using those designed more recently by wizards for such a standard. Now if any of the PC Creation software people want to create imports for stat blocks, easy migration of data could be accomplished or if one already exists maybe I need to code an export function to meet that. [/QUOTE]
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