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<blockquote data-quote="Vascant" data-source="post: 1894356" data-attributes="member: 13927"><p>This is not for PC's, it is for NPC's. If you mean change the options to create a new NPC, about 5 seconds?</p><p></p><p></p><p>To answer your question about scripts over DB.</p><p>Your idea of the long run and short run are not even remotely practical, if you wish an example of what you are talking about try out Etools. D20 Data is far to dynamic to be stuck in any kind of structure and expect it to hold water for very long. </p><p>This code handled all the functionality for a Ring of Jumping</p><p></p><p>Function ringofjumping()</p><p> Call equipment.SkillBonus("Competence", "Jumping", 5, "Ring of jumping")</p><p> ringofjumping = true</p><p>End Function</p><p></p><p>"Call equipment.SkillBonus" = The function that handles skill bonus</p><p>Type of bonus, Skill, Ranks, Item Name</p><p>"Competence", "Jumping", 5, "Ring of jumping"</p><p></p><p>"ringofjumping = true" = This returns true to add the item to your possessions or false to not add.</p><p></p><p>A scripting langauge is not a limitation but more an extention of functionality, if in ETools you wanted to change the way a weapon's plus was generated, you can't and when you ask CMP to code that in for you.. well I am sure you get the picture. NPC Designer not only gives you the base system for generation, also a easy screen to set your own plus, AND the capability to code your own method for your own game. Every piece of RPG Software tells you how you are going to play the game, reminds me of the 1ed war, "Are the books guidelines or rules" (*Laughs* yes I just dated myself), I know I do not like others telling me how to run my game so I won't tell anyone else how to run theirs. </p><p>When I started coding the items and such, I realized I couldn't nail down a template function where all I did was plug in data and it ran, I found countless items that would break the mold or be to little to fit in it. D20 and the English langauge have one thing in common, for every rule there is an exception. Makes for some interesting coding to say the least.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1894356, member: 13927"] This is not for PC's, it is for NPC's. If you mean change the options to create a new NPC, about 5 seconds? To answer your question about scripts over DB. Your idea of the long run and short run are not even remotely practical, if you wish an example of what you are talking about try out Etools. D20 Data is far to dynamic to be stuck in any kind of structure and expect it to hold water for very long. This code handled all the functionality for a Ring of Jumping Function ringofjumping() Call equipment.SkillBonus("Competence", "Jumping", 5, "Ring of jumping") ringofjumping = true End Function "Call equipment.SkillBonus" = The function that handles skill bonus Type of bonus, Skill, Ranks, Item Name "Competence", "Jumping", 5, "Ring of jumping" "ringofjumping = true" = This returns true to add the item to your possessions or false to not add. A scripting langauge is not a limitation but more an extention of functionality, if in ETools you wanted to change the way a weapon's plus was generated, you can't and when you ask CMP to code that in for you.. well I am sure you get the picture. NPC Designer not only gives you the base system for generation, also a easy screen to set your own plus, AND the capability to code your own method for your own game. Every piece of RPG Software tells you how you are going to play the game, reminds me of the 1ed war, "Are the books guidelines or rules" (*Laughs* yes I just dated myself), I know I do not like others telling me how to run my game so I won't tell anyone else how to run theirs. When I started coding the items and such, I realized I couldn't nail down a template function where all I did was plug in data and it ran, I found countless items that would break the mold or be to little to fit in it. D20 and the English langauge have one thing in common, for every rule there is an exception. Makes for some interesting coding to say the least. [/QUOTE]
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