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<blockquote data-quote="Vascant" data-source="post: 1937088" data-attributes="member: 13927"><p>1. Composite shortbows are not Exotic, but martial weapons.</p><p>* Fixed: The new weapon selection system had a slight glitch, I would love to blame it on drinking or drugs but since I do neither, just a bug thats fixed.</p><p>2. It seems that the Jump penalty for low speed is not taken into account (-6 for every 10 feet slower than 30 ft.)</p><p>* Good catch, totally evaded my attention.</p><p>3. The Speak Language skill does not add languages known.</p><p>* Languages and such just went into this Beta, so look for that in the next run.</p><p>4. Bonuses from feats are not noted in the Skills line (though that may be due to output options?)</p><p>Option, they are figured into the Mathmatics of the skill score reflected but I just had the feat option off as a default.</p><p></p><p>5. Characters with double weapons seem to only use the off-hand attack(s) if they have feats of the Two-Weapon Fighting Tree (which, again, may be due to output options).</p><p>A few characters have Weapon Focus and further feats with the two-bladed sword, but do not have the Exotic Weapon Proficiency feat for the weapon. Also, it seems that in these cases, the non-proficiency penalty is not applied.</p><p></p><p>The NP penalty was due to the bug in No 1. As it stands now, if a NPC has TWF and a Double weapon, he uses them. Coded like that more because I haven't figured out a better way or no one has offered an idea of what they would like to see instead. *Suggestions welcomed*</p><p></p><p>1. I'm not sure where else the error appears, but in those characters with a two-bladed swords that do use off-hand attacks, the closing bracket ) is missing after the attack routine.</p><p>Not following this one, I will take a look and see if I can spot the exact error you are stating. If you could give the level of the NPC, it helps me in locating the issue. There was a few bugs already given to me around this function, so maybe this is one of the same.</p><p></p><p>A few questions:</p><p>Related to 4 above - how far could the output be customized? Include skill ranks and feats? Not include any of the math? </p><p>* Yes, already the option to drop the math and as far as customization.. Tell me what you think should be there or what you are looking for and I can see how we can get it there.</p><p></p><p>Regarding Epic Levels - would switching to different epic systems be a possibility for those disliking the official one (say, continue normally with BAB and saves, or different progressions)?</p><p>Classes much like everything else are configured in scripts, VBScript to honest. Some functions I want to make my life easy, I have hard coded and just call to it from the scripts but for the most part, the system is open for you to alter such things.</p><p>How well would the program work with races that have racial HD?</p><p>Haven't tried one yet, first non standard I did recently was Githyanki, was kind of a test case for branching out the races. I can say this, the program will do it soon, it is a requirement I have for my own world and for this tool to be usefull for me. The idea in this feature is this: For me to be able to design a script for any creature in the MM or race and the system can handle it.</p><p></p><p>If I wanted to add an Action Point stat (ala Modern or Eberron), how fast could I do so?</p><p>I don't play Modern or Eberron, today I will look into what action point stat is and tell you.</p><p></p><p>Do you take into account that Intelligence increases are not retroactive in regards to skill points? I understand that this is a pain to account for, so I don't expect it.</p><p>Yes it does, the NPC is developed exactly as PC's would be, </p><p>1. Increases the level by 1 (To include stat gain every 4 levels)</p><p>2. Spends skill points</p><p>3. Aquires feats</p><p>etc etc etc</p><p></p><p>So if the NPC's intelligence raises during the process, it is taking into account from that moment. It was not such pain but I found more a requirement to make sure the system followed the rules of creation.</p><p></p><p>Hope I answered everything and thanks for taking a moment to take a look and most of all, your opinions and questions.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1937088, member: 13927"] 1. Composite shortbows are not Exotic, but martial weapons. * Fixed: The new weapon selection system had a slight glitch, I would love to blame it on drinking or drugs but since I do neither, just a bug thats fixed. 2. It seems that the Jump penalty for low speed is not taken into account (-6 for every 10 feet slower than 30 ft.) * Good catch, totally evaded my attention. 3. The Speak Language skill does not add languages known. * Languages and such just went into this Beta, so look for that in the next run. 4. Bonuses from feats are not noted in the Skills line (though that may be due to output options?) Option, they are figured into the Mathmatics of the skill score reflected but I just had the feat option off as a default. 5. Characters with double weapons seem to only use the off-hand attack(s) if they have feats of the Two-Weapon Fighting Tree (which, again, may be due to output options). A few characters have Weapon Focus and further feats with the two-bladed sword, but do not have the Exotic Weapon Proficiency feat for the weapon. Also, it seems that in these cases, the non-proficiency penalty is not applied. The NP penalty was due to the bug in No 1. As it stands now, if a NPC has TWF and a Double weapon, he uses them. Coded like that more because I haven't figured out a better way or no one has offered an idea of what they would like to see instead. *Suggestions welcomed* 1. I'm not sure where else the error appears, but in those characters with a two-bladed swords that do use off-hand attacks, the closing bracket ) is missing after the attack routine. Not following this one, I will take a look and see if I can spot the exact error you are stating. If you could give the level of the NPC, it helps me in locating the issue. There was a few bugs already given to me around this function, so maybe this is one of the same. A few questions: Related to 4 above - how far could the output be customized? Include skill ranks and feats? Not include any of the math? * Yes, already the option to drop the math and as far as customization.. Tell me what you think should be there or what you are looking for and I can see how we can get it there. Regarding Epic Levels - would switching to different epic systems be a possibility for those disliking the official one (say, continue normally with BAB and saves, or different progressions)? Classes much like everything else are configured in scripts, VBScript to honest. Some functions I want to make my life easy, I have hard coded and just call to it from the scripts but for the most part, the system is open for you to alter such things. How well would the program work with races that have racial HD? Haven't tried one yet, first non standard I did recently was Githyanki, was kind of a test case for branching out the races. I can say this, the program will do it soon, it is a requirement I have for my own world and for this tool to be usefull for me. The idea in this feature is this: For me to be able to design a script for any creature in the MM or race and the system can handle it. If I wanted to add an Action Point stat (ala Modern or Eberron), how fast could I do so? I don't play Modern or Eberron, today I will look into what action point stat is and tell you. Do you take into account that Intelligence increases are not retroactive in regards to skill points? I understand that this is a pain to account for, so I don't expect it. Yes it does, the NPC is developed exactly as PC's would be, 1. Increases the level by 1 (To include stat gain every 4 levels) 2. Spends skill points 3. Aquires feats etc etc etc So if the NPC's intelligence raises during the process, it is taking into account from that moment. It was not such pain but I found more a requirement to make sure the system followed the rules of creation. Hope I answered everything and thanks for taking a moment to take a look and most of all, your opinions and questions. [/QUOTE]
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