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<blockquote data-quote="Vascant" data-source="post: 1944435" data-attributes="member: 13927"><p>1. No I am not handling stat adjustment for ages, I can if you would like it too. This is all handled in scripts and can easily be altered by any user of the system</p><p>2. Weapons and Armor are designed based on factors and then a final price is achieved and finally if the NPC can afford it. Based on level and if a primary or secondary weapon the system figures out a low and high weapon mod and then lets the fate of randomness be the last factor. There is also a script event here that a user can override all this and create their own system for determining the weapon and armor mod.</p><p>3. Your imagination, the stats system hasn't been changed in a few Beta's</p></blockquote><p></p>
[QUOTE="Vascant, post: 1944435, member: 13927"] 1. No I am not handling stat adjustment for ages, I can if you would like it too. This is all handled in scripts and can easily be altered by any user of the system 2. Weapons and Armor are designed based on factors and then a final price is achieved and finally if the NPC can afford it. Based on level and if a primary or secondary weapon the system figures out a low and high weapon mod and then lets the fate of randomness be the last factor. There is also a script event here that a user can override all this and create their own system for determining the weapon and armor mod. 3. Your imagination, the stats system hasn't been changed in a few Beta's [/QUOTE]
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