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<blockquote data-quote="Vascant" data-source="post: 1970429" data-attributes="member: 13927"><p>Just wanted to announce the beta test team is now working towards finalizing the NPC Designer: Phase 2 Beta. Thanks to the hard work work Knight Otu and vesse the Scripting engine handling templates is working smoothly and such examples are now not just possible but able to be enhanced by the NPC Designer user. Alot of the example scripts have been posted on <a href="http://www.rpgattitude.com" target="_blank">www.rpgattitude.com</a>, along with conversations dealing what features desired, needed or broken/bugged and need to be fixed.</p><p></p><p>Oneiireria: Female Dwarf/Half-Red Dragon Fighter 5: CR 7; Medium Dragon (Augmented Humanoid); HD 5d10+20 (HP 58); Init 1 (+1 Dex); Spd 20 ft.; AC 26 (+4 natural, Ring of protection +1, +2 Full plate, +1 Dex), touch 12, flat-footed 25; Base Atk +5; Grp +13; Atk +13 melee (1d4+8/x2, 2 Claws) or +13 melee (1d6+8/x2, Bite) or +14 melee (1d6+11/x2, quarterstaff); Full Atk +14 melee (1d6+11/x2, quarterstaff) and +8 melee (1d6+8/x2, Bite) or +13 melee (1d4+8/x2, 2 Claws) and +8 melee (1d6+8/x2, Bite); Space/Reach ft./ ft.; SA breath weapon (30-ft. cone of fire), ; SQ darkvision 60 ft., immunity to sleep, paralysis and fire, dwarven traits, darkvision 60 ft., low-light vision; AL CE; SV Fort +8, Ref +2, Will +3; Str 26, Dex 12, Con 19, Int 14, Wis 11, Cha 9.</p><p></p><p>Skills: Appraise +3 (+5 armorsmithing, +5 leatherworking) (+2 int), Concentration +5 (+4 con), Craft (Armorsmithing) +12 (+2 int,+2 racial), Craft (Leatherworking) +9 (+2 int), Craft (Pottery) +3 (+2 int), Handle Animal +3 (-1 cha), Knowledge (Architecture and Engineering) +4 (+2 int), Ride +5 (+1 dex).</p><p></p><p>Feats: Combat Expertise, Combat Reflexes, Iron Will, Power Attack, Weapon Focus (quarterstaff). </p><p></p><p>Languages: Common, dwarven, goblin, orc.</p><p>Ht: 3' 11", Wt: 136, Hair: Brown, Eyes: Brown, Age: 61. </p><p></p><p>Breath Weapon (Su): Once per day, She can breath a 30-foot cone of fire that deals 6d8 points of fire damage to creatures within its area. A successful Reflex save (DC 14) reduces the damage by half.</p><p></p><p>Dwarven Traits: Dwarves have stonecunning, which grants them a +2 racial bonus on search checks to notice unusual stonework. A dwarf who merely comes within 10 feet of it can make a search check as if actively searching.</p><p>When standing on ground, dwarves are exceptionally stable and have a +4 bonus on ability checks to resist bulls rush or tripped. They have a +1 racial bonus on attacks against orcs and goblinoids. Dwarves have a +4 racial bonus to Armor Class against giants.</p><p>Conditional Adjustments: Dwarves have a +2 racial Bonus on saving throws against spells and spell-like effects, +2 racial bonus on saving throws against poison, +2 racial bonus on all appraisal checks stone and metal related.</p><p>Low-Light Vision: Oneiireria can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.</p><p></p><p>Possessions: +2 full plate, quarterstaff, ring of protection +1, necklace of fireballs i, ring of feather falling, potion of protection from arrows 10/magic, potion of cure serious wounds, 11 pp, 18 gp, 11 sp, 10 cp, 2350 gp in other assets.</p><p></p><p>The next is a template taken from Green Ronin's book "Plot and Poison"</p><p></p><p>Aroc: Male Human/Half-Drow Fighter 5: CR 6; Medium Humanoid; HD 5d10+5 (HP 38); Init 2 (+2 Dex); Spd 20 ft.; AC 21 (+1 Light steel shield, +1 Banded mail, Ring of protection +1, +1 Dex), touch 12, flat-footed 20; Base Atk +5; Grp +8; Atk +9 melee (1d6+4/x4, +1 heavy pick); Full Atk +9 melee (1d6+4/x4, +1 heavy pick); Space/Reach 5 ft./5 ft.; SA ; SQ darkvision 60 ft., spell resistance 14, drow blood; AL CN; SV Fort +5, Ref +3, Will +2; Str 16, Dex 15, Con 12, Int 15, Wis 12, Cha 11.</p><p></p><p>Skills: Balance -1 (+2 dex,-5 acp), Jump -7 (+3 str,-6 speed,-5 acp), Knowledge (Local) +4 (+2 int), Listen +5 (+1 wis,+1 racial), Ride +10 (+2 dex), Search +7 (+2 int,+1 racial), Spot +5 (+1 wis,+1 racial), Swim -4 (+3 str,-10 acp).</p><p></p><p>Feats: Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Power Attack, Track. </p><p></p><p>Languages: Common, ettin, draconic.</p><p>Ht: 5' 11", Wt: 224, Hair: Blond, Eyes: Brown, Age: 26. </p><p></p><p>Spell-Like Abilities: 1/day - dancing lights, darkness, faerie fire. Caster level 5. The save DCs are Charisma-based</p><p></p><p>Drow Blood (Ex): Aroc is considered to be the base creature's race, drow and elves for purposes of race-specific abilities and effects. He receives a +1 racial bonus on Will saves against spells and spell-like abilities.</p><p></p><p>Possessions: +1 light steel shield, +1 banded mail, +1 heavy pick, ring of feather falling, ring of protection +1, potion of blur, potion of barkskin +2, 15 pp, 15 gp, 11 sp, 17 cp, 4033 gp in other assets.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1970429, member: 13927"] Just wanted to announce the beta test team is now working towards finalizing the NPC Designer: Phase 2 Beta. Thanks to the hard work work Knight Otu and vesse the Scripting engine handling templates is working smoothly and such examples are now not just possible but able to be enhanced by the NPC Designer user. Alot of the example scripts have been posted on [url]www.rpgattitude.com[/url], along with conversations dealing what features desired, needed or broken/bugged and need to be fixed. Oneiireria: Female Dwarf/Half-Red Dragon Fighter 5: CR 7; Medium Dragon (Augmented Humanoid); HD 5d10+20 (HP 58); Init 1 (+1 Dex); Spd 20 ft.; AC 26 (+4 natural, Ring of protection +1, +2 Full plate, +1 Dex), touch 12, flat-footed 25; Base Atk +5; Grp +13; Atk +13 melee (1d4+8/x2, 2 Claws) or +13 melee (1d6+8/x2, Bite) or +14 melee (1d6+11/x2, quarterstaff); Full Atk +14 melee (1d6+11/x2, quarterstaff) and +8 melee (1d6+8/x2, Bite) or +13 melee (1d4+8/x2, 2 Claws) and +8 melee (1d6+8/x2, Bite); Space/Reach ft./ ft.; SA breath weapon (30-ft. cone of fire), ; SQ darkvision 60 ft., immunity to sleep, paralysis and fire, dwarven traits, darkvision 60 ft., low-light vision; AL CE; SV Fort +8, Ref +2, Will +3; Str 26, Dex 12, Con 19, Int 14, Wis 11, Cha 9. Skills: Appraise +3 (+5 armorsmithing, +5 leatherworking) (+2 int), Concentration +5 (+4 con), Craft (Armorsmithing) +12 (+2 int,+2 racial), Craft (Leatherworking) +9 (+2 int), Craft (Pottery) +3 (+2 int), Handle Animal +3 (-1 cha), Knowledge (Architecture and Engineering) +4 (+2 int), Ride +5 (+1 dex). Feats: Combat Expertise, Combat Reflexes, Iron Will, Power Attack, Weapon Focus (quarterstaff). Languages: Common, dwarven, goblin, orc. Ht: 3' 11", Wt: 136, Hair: Brown, Eyes: Brown, Age: 61. Breath Weapon (Su): Once per day, She can breath a 30-foot cone of fire that deals 6d8 points of fire damage to creatures within its area. A successful Reflex save (DC 14) reduces the damage by half. Dwarven Traits: Dwarves have stonecunning, which grants them a +2 racial bonus on search checks to notice unusual stonework. A dwarf who merely comes within 10 feet of it can make a search check as if actively searching. When standing on ground, dwarves are exceptionally stable and have a +4 bonus on ability checks to resist bulls rush or tripped. They have a +1 racial bonus on attacks against orcs and goblinoids. Dwarves have a +4 racial bonus to Armor Class against giants. Conditional Adjustments: Dwarves have a +2 racial Bonus on saving throws against spells and spell-like effects, +2 racial bonus on saving throws against poison, +2 racial bonus on all appraisal checks stone and metal related. Low-Light Vision: Oneiireria can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions. Possessions: +2 full plate, quarterstaff, ring of protection +1, necklace of fireballs i, ring of feather falling, potion of protection from arrows 10/magic, potion of cure serious wounds, 11 pp, 18 gp, 11 sp, 10 cp, 2350 gp in other assets. The next is a template taken from Green Ronin's book "Plot and Poison" Aroc: Male Human/Half-Drow Fighter 5: CR 6; Medium Humanoid; HD 5d10+5 (HP 38); Init 2 (+2 Dex); Spd 20 ft.; AC 21 (+1 Light steel shield, +1 Banded mail, Ring of protection +1, +1 Dex), touch 12, flat-footed 20; Base Atk +5; Grp +8; Atk +9 melee (1d6+4/x4, +1 heavy pick); Full Atk +9 melee (1d6+4/x4, +1 heavy pick); Space/Reach 5 ft./5 ft.; SA ; SQ darkvision 60 ft., spell resistance 14, drow blood; AL CN; SV Fort +5, Ref +3, Will +2; Str 16, Dex 15, Con 12, Int 15, Wis 12, Cha 11. Skills: Balance -1 (+2 dex,-5 acp), Jump -7 (+3 str,-6 speed,-5 acp), Knowledge (Local) +4 (+2 int), Listen +5 (+1 wis,+1 racial), Ride +10 (+2 dex), Search +7 (+2 int,+1 racial), Spot +5 (+1 wis,+1 racial), Swim -4 (+3 str,-10 acp). Feats: Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Power Attack, Track. Languages: Common, ettin, draconic. Ht: 5' 11", Wt: 224, Hair: Blond, Eyes: Brown, Age: 26. Spell-Like Abilities: 1/day - dancing lights, darkness, faerie fire. Caster level 5. The save DCs are Charisma-based Drow Blood (Ex): Aroc is considered to be the base creature's race, drow and elves for purposes of race-specific abilities and effects. He receives a +1 racial bonus on Will saves against spells and spell-like abilities. Possessions: +1 light steel shield, +1 banded mail, +1 heavy pick, ring of feather falling, ring of protection +1, potion of blur, potion of barkskin +2, 15 pp, 15 gp, 11 sp, 17 cp, 4033 gp in other assets. [/QUOTE]
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