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<blockquote data-quote="Luke" data-source="post: 504225" data-attributes="member: 602"><p><strong>Re: Re: NPC generator</strong></p><p></p><p></p><p></p><p>ETools has the same problem with lack of templates support.</p><p>There's been a lot of whining on the ETools board about this "solution" of implementing templates.</p><p></p><p>Having to create Race variants for Races with different templates added creates a huge headache. Full support means a extra Race records = (number of core races) * (number of templates available), and that assumes that you can only have 1 template.</p><p>Its also a big headache in that you have to manually tweak each new race record to suit the template for that race, as opposed to having the RPG engine instantly do it for you.</p><p></p><p>Of course it wouldn't be so bad if you were running a D20 modern campaign which only had humans in it (ie. your reference to professions), but I didn't infer from kalunk's post that he was necessarily limiting himself to D20 modern and a very restricted set of Races.</p></blockquote><p></p>
[QUOTE="Luke, post: 504225, member: 602"] [b]Re: Re: NPC generator[/b] ETools has the same problem with lack of templates support. There's been a lot of whining on the ETools board about this "solution" of implementing templates. Having to create Race variants for Races with different templates added creates a huge headache. Full support means a extra Race records = (number of core races) * (number of templates available), and that assumes that you can only have 1 template. Its also a big headache in that you have to manually tweak each new race record to suit the template for that race, as opposed to having the RPG engine instantly do it for you. Of course it wouldn't be so bad if you were running a D20 modern campaign which only had humans in it (ie. your reference to professions), but I didn't infer from kalunk's post that he was necessarily limiting himself to D20 modern and a very restricted set of Races. [/QUOTE]
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