Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
NPC Gumbo: Mansel Katarne
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Timespike" data-source="post: 2664144" data-attributes="member: 29665"><p>I posted this guy over in my "library" thread, but that's died of late, and I had so much fun making him, I thought I'd post him "in a vaccuum" as it were and see what everybody thinks. </p><p></p><p><strong>Warning/Apology:</strong> I have an enormous collection of d20 modern & future books, files, etc. This guy and his minions used material from 16 different sources, which are listed below the NPC entry itself. A few of these are free (The modern SRD, MODERNIZED) but most are not. (They are all worth acquiring, however) Note also that this NPC has a couple of supporting NPCs with him, so keep scrolling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Mansel Katarne:</strong> Male Human Mutant Cyborg Smart Hero 2/Combat Hero 5/Warmaster 8; CR 15; Medium Humanoid; HD 2d6+10 plus 5d10+25 plus 8d8+40; hp 175; Mas 20; Init +3 (+1 Dex, +2 Aggressive Trait); Spd 25 ft (30 base); Defense 27 (+1 Dex, +8 Class, +9 Maraduder Heavy Combat Armor, -1 aggressive trait); BAB +14; Grap +18; Atk +18 Melee (1d4+8 piercing, Carnivore Inc. Spineblade) or +18 melee (+1d6+8 bludgeoning or piercing, punch attack from Marauder Heavy Combat Armor), or +16 Ranged (2d12+6 Ballistic, Dorland Chem BPR-S) full Atk: +18/+13/+8 melee (2d6+8 bludgeoning or piercing, punch attack) or +16/+11/+6 (2d12+6 ballistic, Dorland Chem BPR-S); FS 5ft. by 5 ft.;Reach 5 ft.; AL Black Wire Coalition, Evil; SV Fort +11 Ref +4 Wil +11; AP 10; rep +5; STR 19 (15 without Armor) DEX 12 CON 20 INT 16 WIS 14 CHA 16.</p><p><strong>Skills:</strong> Bluff +19, Computer Use +16, Craft (Chemical) +13, Demolitions +22, Disable Device +9, Hide +7, Intimidate +34, Knowledge (Tactics) +25, Listen +10, Move Silently +7, Repair +7, Search +7, Sense Motive +20, Spot +10, Treat Injury +8</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Burst Fire, Combat Expertise, Heavy Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Power Attack, Robot Familiar, Simple Weapons Proficiency, Smart Plus (Plan and Savant (Knowledge: Tactics), Strafe, Ultra Immune System, War Criminal</p><p><strong>Background:</strong> Military (Knowledge (tactics), Demolitions)</p><p><strong>Class Features (Smart Hero):</strong> Savant (Intimidate)</p><p><strong>Class Features (Combat Hero):</strong> Coordinate, DR 1/-</p><p><strong>Class Features (Warmaster):</strong> Inflict Pain, Feared & Reviled, Aspect of Warfare (Chemical Warfare), Sadomasochist, Aspect of Warfare (Battlefield Tactics), Legacy of Hatred, Aspect of Warfare (Ground Warfare), Master of Pain</p><p><strong>Mutations and Drawbacks:</strong> Cybernetic Dependancy (-6), Uncontrollable Rage (-4), Hideous Visage (flesh looks like melted wax, face looks like a thin coat of melted wax over a skull; both gaunt and deformed in the face.) (-2), Choking Pollution (+4), Gravity Burst (+5), Piercing Howl (+2), System Shock (+1) </p><p><strong>Implants:</strong> Body Repair Weave, Injector, RemCon Implant, Internal Toolkit, Targeting Optics, Rage Implant</p><p><strong>Traits:</strong> Unholy, Aggressive</p><p><strong>Possessions:</strong> Marauder Heavy Combat Armor, Dorland Chemical BPR-S, Carnivore, Inc. Spineblade, other as mission dictates.</p><p></p><p></p><p>Robot Familiar and Minions detailed below.</p><p></p><p><strong>Minion Type 1 (C-Aug Soldier)</strong></p><p>Male Human Cyborg Strong Hero 3/C-Aug Soldier 5; CR8; Medium Humanoid; HD 3d8+15 plus 5d12+25; hp 85; Mas 20; Init +5 (+3 Dex, +2 Aggressive Trait); Spd 30 ft; Defense 24 (+4 Dex, +7 Class, +4 Outlander Insertion Armor -1 Aggressive Trait); BAB +8; Grap +12; Atk +11 Melee (1d8+6 slashing, razor claw attack) or +12 ranged (2d8 ballistic, OICW rifle) or +12 ranged (3d6 slashing, OICW grenade); full atk: +11/+6 melee (1d8+6 slashing, razor claw attack) or +12/+7 ranged (2d8 ballistic, OICW rifle); FS 5ft. by 5 ft.; Reach 5 ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +11 Ref +9 Will +3; Rep +1; STR 18 DEX 18 CON 20 INT 10 WIS 12 CHA 8</p><p><strong>Skills:</strong></p><p>Hide +10, Intimidate +7, Jump +10, Knowledge (Tactics) +8, Listen +9, Move Silently +10, Spot +9</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Burst Fire, Cybertaker, Exotic Firearms Proficiency (Grenade Launcher), Light Armor Proficiency, Moonlighter (cybernetic Test Subject), Personal Firearms Proficiency, Simple Weapons Proficiency</p><p><strong>Background:</strong> Military <em>and</em> Cybernetic Test Subject (thanks to moonlighter feat)</p><p><strong>Class Features (Strong Hero):</strong> Melee Smash, Extreme Effort</p><p><strong>Class Features (C-Aug Soldier):</strong> Chemical Augmentation, increased Consumption, Lessened Sleep Requirement, Shortened Life Span, Evasion, Improved Evasion</p><p><strong>Implants:</strong> Neurocomp (takes up 3 slots), Pain Implant, Suicide Bomb Implant, [2 free slots]</p><p><strong>Traits:</strong> Aggressive, Reckless</p><p><strong>Possessions:</strong> Outlander Insertion Armor, OICW, 4 extra mags for rifle, 2 extra mags for grenade launcher, others as mission dictates.</p><p><em><strong>Reccomendation:</strong></em> GMs who have d20 Cyberscape would do well to fill the last open cybernetics slots with an offensive kata calculator and a defensive kata calculator.</p><p><strong>Notes:</strong> Fight on the move, using their improved evasion abilities to maximum effect (the cyber-things will autofire attack an area, and they'll evade the attack, but most PCs won't.) Don't forget the grenade launchers!</p><p></p><p><strong>Minion Type 2 (Wretched cyber-thing)</strong></p><p>Male Human Tough Hero 3/Child of the Metal Gods 5; CR 8 Medium Humanoid; HD 3d12+9 plus 5d10+15 HP 83; MAS 19; Init -1 (Dex +1, Torpid Trait -2); Spd 10 ft (30 base; -10 for armor, -10 for encumbrance); Defense 21 (+1 Dex +6 Class +4 Long Rifle Assault Armor); BAB +5; Grap +6; Atk +6 Melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); full atk +5 melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); Fa 5 ft. by 5ft.; Reach 5ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +9 Ref +3 Will +4; Rep +2; STR 12 DEX 14 CON 16 INT 10 WIS 14 CHA 8</p><p><strong>Skills:</strong> Computer Use +3, Intimidate +10, Knowledge (Technology) +3, Repair +6, Spot +8</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Burst Fire, Infared Tracking, Improved Massive Damage Threshold, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency</p><p><strong>Background:</strong> Rural (Climb & Swim)</p><p><strong>Class Features (Tough Hero):</strong>Remain Conscious, DR 1/-</p><p><strong>Class Features (Child of the Metal Gods):</strong> Lobotomy, Frenzied Loyalty, Bits & Pieces, Empty Mind</p><p><strong>Android Features:</strong> Self-Destruct, Electrified Surface</p><p><strong>Traits:</strong>Torpid, Coldly Logical</p><p><strong>Possessions:</strong> Long Rifle Assault Armor, M9 Barrage Chaingun, 200 rounds of linked ammo for chaingun, cleaver, others as mission dictates.</p><p><strong>Notes:</strong> gains +6 to saves against mind control, fights until dead and then explodes for 10d6 (half fire, half piercing) in a 30 ft radius. Reflex DC 20 for half damage.</p><p></p><p><strong>Robot Familiar</strong></p><p>Small construct; HD 15d10*; HP 87*MAS-; Init +1 (+1 Dex); Spd: fly 35 ft (poor); Defense 22 (+1 Dex, +1 Size, +5 Robot Famial Benefit, +5 Alumisteel Armor); BAB +14*; GRP +14; Atk +15* ranged (2d6 ballistic plus special, falcon 45); FS 5ft. by 5ft.; reach 5 ft.;SQ Construct traits, Alertness, Remote Control, Improved Evasion, Real-Time Link, Share Skillware, share featware, Blindside Defender, Fire-Linked Opportunist; AL Mansel Katarne; SV Fort +5 Ref +6 Wil +9; STR 11 DEX 12 CON - INT 16 WIS 10 CHA 5</p><p><strong>Skills</strong> Uses Mansel's Skills</p><p><strong>Feats:</strong> Personal Firearms Proficiency, Advanced Firearms Proficiency</p><p><strong>Frame: </strong>Mechanoid</p><p><strong>Locomotion:</strong> Rotor (dual turbofans)</p><p><strong>Manipulators:</strong> Hand (retractable)</p><p><strong>Armor:</strong> Alumisteel</p><p><strong>Sensors</strong> (class III)</p><p><strong>Accessories:</strong> AV transmitter, robolink, Weapon Mount (P90)</p><p><strong>Possessions:</strong> 2 extra 20-round mags for falcon 45, loaded with liquid nitrogen ammo</p><p></p><p></p><p><strong>Role in My campaign</strong></p><p>Mansel Katarne is an elite "removal specialist" for an evil group of "mad scientists" called the Black Wire Coalition. Because of his instability, they try to keep him busy. When he does come back to their fortress, it is usually to rearm and resupply. A particularly cruel and frightening opponent, he is also a cunning and intelligent one, and one possessed of a vast arsenal of dirty tricks. He usually travels with 2 of each minion type, his robot familiar, and a tleast one combat robot of some sort. </p><p></p><p><strong>Suggestions for other use</strong></p><p>Mansel Katarne makes for a particularly loathesome villain in any near-future science fiction game that allows PL7 material in limited quantities among mostly PL 5 & 6 tech. He is quite dangerous, especially when backed up by his minions, so it's probably not wise to throw him up against a depleted party unless they have a significant tactical advantage of some sort.</p><p></p><p></p><p><strong>Sources Used</strong></p><p></p><p><strong>WotC: </strong></p><p>D20 Modern SRD, D20 Future SRD (Smart Hero Class, Strong Hero Class, Tough Hero Class Various Feats, Mutations, Equipment)</p><p></p><p><strong>The Game Mechanics:</strong> </p><p>Future Player's Companion (Robot Familiar rules, Mutations)</p><p>Modern Player's Companion (Moonlighter Feat)</p><p></p><p><strong>Sword's Edge Publishing: </strong></p><p>Combat Hero (Combat Hero Specialized Class)</p><p></p><p><strong>IDA: </strong></p><p>Battle Armor (Marauder Heavy Combat Armor, Long Rifle Assault Armor)</p><p>Battle Armor II (Outlander Insertion Armor)</p><p></p><p><strong>EN Publishing:</strong> </p><p>New Tribes: Blackhammer Firearms Binary Propellant Rifle(Dorland Chem BPR-S gun) </p><p>New Tribes: Shape Memory Polymers (Carnivore, Inc. Spineblade)</p><p></p><p><strong>Ronin Arts: </strong></p><p>Future: 13 Cybernetic Enhancements (Internal toolkit) </p><p>Future Heroes: Cyborg (Cybernetic Test Subject Occupation)</p><p>Modern: 13 Ammo Types (Liquid Nitrogen ammo)</p><p></p><p><strong>RPG Objects: </strong></p><p>Foundationists/Metal Gods (Children of the Metal Gods advanced Class, Self-Destruct and Electrified Surface android traits, Infared Tracking android feat)</p><p></p><p><strong>MODERNIZED, Issue 2:</strong> </p><p>C-Aug Soldier Advanced Class</p><p></p><p><strong>Steam Powered Publishing:</strong> </p><p>Future Soldier's Battlefield Handbook (Warmaster Advanced Class, War Criminal Feat)</p><p></p><p><strong>Big Finger Games:</strong> </p><p>Traits & Flaws (Unholy and Aggressive Traits)</p></blockquote><p></p>
[QUOTE="Timespike, post: 2664144, member: 29665"] I posted this guy over in my "library" thread, but that's died of late, and I had so much fun making him, I thought I'd post him "in a vaccuum" as it were and see what everybody thinks. [B]Warning/Apology:[/B] I have an enormous collection of d20 modern & future books, files, etc. This guy and his minions used material from 16 different sources, which are listed below the NPC entry itself. A few of these are free (The modern SRD, MODERNIZED) but most are not. (They are all worth acquiring, however) Note also that this NPC has a couple of supporting NPCs with him, so keep scrolling. ;) [B]Mansel Katarne:[/B] Male Human Mutant Cyborg Smart Hero 2/Combat Hero 5/Warmaster 8; CR 15; Medium Humanoid; HD 2d6+10 plus 5d10+25 plus 8d8+40; hp 175; Mas 20; Init +3 (+1 Dex, +2 Aggressive Trait); Spd 25 ft (30 base); Defense 27 (+1 Dex, +8 Class, +9 Maraduder Heavy Combat Armor, -1 aggressive trait); BAB +14; Grap +18; Atk +18 Melee (1d4+8 piercing, Carnivore Inc. Spineblade) or +18 melee (+1d6+8 bludgeoning or piercing, punch attack from Marauder Heavy Combat Armor), or +16 Ranged (2d12+6 Ballistic, Dorland Chem BPR-S) full Atk: +18/+13/+8 melee (2d6+8 bludgeoning or piercing, punch attack) or +16/+11/+6 (2d12+6 ballistic, Dorland Chem BPR-S); FS 5ft. by 5 ft.;Reach 5 ft.; AL Black Wire Coalition, Evil; SV Fort +11 Ref +4 Wil +11; AP 10; rep +5; STR 19 (15 without Armor) DEX 12 CON 20 INT 16 WIS 14 CHA 16. [B]Skills:[/B] Bluff +19, Computer Use +16, Craft (Chemical) +13, Demolitions +22, Disable Device +9, Hide +7, Intimidate +34, Knowledge (Tactics) +25, Listen +10, Move Silently +7, Repair +7, Search +7, Sense Motive +20, Spot +10, Treat Injury +8 [B]Feats:[/B] Advanced Firearms Proficiency, Burst Fire, Combat Expertise, Heavy Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Power Attack, Robot Familiar, Simple Weapons Proficiency, Smart Plus (Plan and Savant (Knowledge: Tactics), Strafe, Ultra Immune System, War Criminal [B]Background:[/B] Military (Knowledge (tactics), Demolitions) [B]Class Features (Smart Hero):[/B] Savant (Intimidate) [B]Class Features (Combat Hero):[/B] Coordinate, DR 1/- [B]Class Features (Warmaster):[/B] Inflict Pain, Feared & Reviled, Aspect of Warfare (Chemical Warfare), Sadomasochist, Aspect of Warfare (Battlefield Tactics), Legacy of Hatred, Aspect of Warfare (Ground Warfare), Master of Pain [B]Mutations and Drawbacks:[/B] Cybernetic Dependancy (-6), Uncontrollable Rage (-4), Hideous Visage (flesh looks like melted wax, face looks like a thin coat of melted wax over a skull; both gaunt and deformed in the face.) (-2), Choking Pollution (+4), Gravity Burst (+5), Piercing Howl (+2), System Shock (+1) [B]Implants:[/B] Body Repair Weave, Injector, RemCon Implant, Internal Toolkit, Targeting Optics, Rage Implant [B]Traits:[/B] Unholy, Aggressive [B]Possessions:[/B] Marauder Heavy Combat Armor, Dorland Chemical BPR-S, Carnivore, Inc. Spineblade, other as mission dictates. Robot Familiar and Minions detailed below. [B]Minion Type 1 (C-Aug Soldier)[/B] Male Human Cyborg Strong Hero 3/C-Aug Soldier 5; CR8; Medium Humanoid; HD 3d8+15 plus 5d12+25; hp 85; Mas 20; Init +5 (+3 Dex, +2 Aggressive Trait); Spd 30 ft; Defense 24 (+4 Dex, +7 Class, +4 Outlander Insertion Armor -1 Aggressive Trait); BAB +8; Grap +12; Atk +11 Melee (1d8+6 slashing, razor claw attack) or +12 ranged (2d8 ballistic, OICW rifle) or +12 ranged (3d6 slashing, OICW grenade); full atk: +11/+6 melee (1d8+6 slashing, razor claw attack) or +12/+7 ranged (2d8 ballistic, OICW rifle); FS 5ft. by 5 ft.; Reach 5 ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +11 Ref +9 Will +3; Rep +1; STR 18 DEX 18 CON 20 INT 10 WIS 12 CHA 8 [B]Skills:[/B] Hide +10, Intimidate +7, Jump +10, Knowledge (Tactics) +8, Listen +9, Move Silently +10, Spot +9 [B]Feats:[/B] Advanced Firearms Proficiency, Burst Fire, Cybertaker, Exotic Firearms Proficiency (Grenade Launcher), Light Armor Proficiency, Moonlighter (cybernetic Test Subject), Personal Firearms Proficiency, Simple Weapons Proficiency [B]Background:[/B] Military [I]and[/I] Cybernetic Test Subject (thanks to moonlighter feat) [B]Class Features (Strong Hero):[/B] Melee Smash, Extreme Effort [B]Class Features (C-Aug Soldier):[/B] Chemical Augmentation, increased Consumption, Lessened Sleep Requirement, Shortened Life Span, Evasion, Improved Evasion [B]Implants:[/B] Neurocomp (takes up 3 slots), Pain Implant, Suicide Bomb Implant, [2 free slots] [B]Traits:[/B] Aggressive, Reckless [B]Possessions:[/B] Outlander Insertion Armor, OICW, 4 extra mags for rifle, 2 extra mags for grenade launcher, others as mission dictates. [I][B]Reccomendation:[/B][/I] GMs who have d20 Cyberscape would do well to fill the last open cybernetics slots with an offensive kata calculator and a defensive kata calculator. [B]Notes:[/B] Fight on the move, using their improved evasion abilities to maximum effect (the cyber-things will autofire attack an area, and they'll evade the attack, but most PCs won't.) Don't forget the grenade launchers! [B]Minion Type 2 (Wretched cyber-thing)[/B] Male Human Tough Hero 3/Child of the Metal Gods 5; CR 8 Medium Humanoid; HD 3d12+9 plus 5d10+15 HP 83; MAS 19; Init -1 (Dex +1, Torpid Trait -2); Spd 10 ft (30 base; -10 for armor, -10 for encumbrance); Defense 21 (+1 Dex +6 Class +4 Long Rifle Assault Armor); BAB +5; Grap +6; Atk +6 Melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); full atk +5 melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); Fa 5 ft. by 5ft.; Reach 5ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +9 Ref +3 Will +4; Rep +2; STR 12 DEX 14 CON 16 INT 10 WIS 14 CHA 8 [B]Skills:[/B] Computer Use +3, Intimidate +10, Knowledge (Technology) +3, Repair +6, Spot +8 [B]Feats:[/B] Advanced Firearms Proficiency, Burst Fire, Infared Tracking, Improved Massive Damage Threshold, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency [B]Background:[/B] Rural (Climb & Swim) [B]Class Features (Tough Hero):[/B]Remain Conscious, DR 1/- [B]Class Features (Child of the Metal Gods):[/B] Lobotomy, Frenzied Loyalty, Bits & Pieces, Empty Mind [B]Android Features:[/B] Self-Destruct, Electrified Surface [B]Traits:[/B]Torpid, Coldly Logical [B]Possessions:[/B] Long Rifle Assault Armor, M9 Barrage Chaingun, 200 rounds of linked ammo for chaingun, cleaver, others as mission dictates. [B]Notes:[/B] gains +6 to saves against mind control, fights until dead and then explodes for 10d6 (half fire, half piercing) in a 30 ft radius. Reflex DC 20 for half damage. [B]Robot Familiar[/B] Small construct; HD 15d10*; HP 87*MAS-; Init +1 (+1 Dex); Spd: fly 35 ft (poor); Defense 22 (+1 Dex, +1 Size, +5 Robot Famial Benefit, +5 Alumisteel Armor); BAB +14*; GRP +14; Atk +15* ranged (2d6 ballistic plus special, falcon 45); FS 5ft. by 5ft.; reach 5 ft.;SQ Construct traits, Alertness, Remote Control, Improved Evasion, Real-Time Link, Share Skillware, share featware, Blindside Defender, Fire-Linked Opportunist; AL Mansel Katarne; SV Fort +5 Ref +6 Wil +9; STR 11 DEX 12 CON - INT 16 WIS 10 CHA 5 [B]Skills[/B] Uses Mansel's Skills [B]Feats:[/B] Personal Firearms Proficiency, Advanced Firearms Proficiency [B]Frame: [/B]Mechanoid [B]Locomotion:[/B] Rotor (dual turbofans) [B]Manipulators:[/B] Hand (retractable) [B]Armor:[/B] Alumisteel [B]Sensors[/B] (class III) [B]Accessories:[/B] AV transmitter, robolink, Weapon Mount (P90) [B]Possessions:[/B] 2 extra 20-round mags for falcon 45, loaded with liquid nitrogen ammo [B]Role in My campaign[/B] Mansel Katarne is an elite "removal specialist" for an evil group of "mad scientists" called the Black Wire Coalition. Because of his instability, they try to keep him busy. When he does come back to their fortress, it is usually to rearm and resupply. A particularly cruel and frightening opponent, he is also a cunning and intelligent one, and one possessed of a vast arsenal of dirty tricks. He usually travels with 2 of each minion type, his robot familiar, and a tleast one combat robot of some sort. [B]Suggestions for other use[/B] Mansel Katarne makes for a particularly loathesome villain in any near-future science fiction game that allows PL7 material in limited quantities among mostly PL 5 & 6 tech. He is quite dangerous, especially when backed up by his minions, so it's probably not wise to throw him up against a depleted party unless they have a significant tactical advantage of some sort. [B]Sources Used[/B] [B]WotC: [/B] D20 Modern SRD, D20 Future SRD (Smart Hero Class, Strong Hero Class, Tough Hero Class Various Feats, Mutations, Equipment) [B]The Game Mechanics:[/B] Future Player's Companion (Robot Familiar rules, Mutations) Modern Player's Companion (Moonlighter Feat) [B]Sword's Edge Publishing: [/B] Combat Hero (Combat Hero Specialized Class) [B]IDA: [/B] Battle Armor (Marauder Heavy Combat Armor, Long Rifle Assault Armor) Battle Armor II (Outlander Insertion Armor) [B]EN Publishing:[/B] New Tribes: Blackhammer Firearms Binary Propellant Rifle(Dorland Chem BPR-S gun) New Tribes: Shape Memory Polymers (Carnivore, Inc. Spineblade) [B]Ronin Arts: [/B] Future: 13 Cybernetic Enhancements (Internal toolkit) Future Heroes: Cyborg (Cybernetic Test Subject Occupation) Modern: 13 Ammo Types (Liquid Nitrogen ammo) [B]RPG Objects: [/B] Foundationists/Metal Gods (Children of the Metal Gods advanced Class, Self-Destruct and Electrified Surface android traits, Infared Tracking android feat) [B]MODERNIZED, Issue 2:[/B] C-Aug Soldier Advanced Class [B]Steam Powered Publishing:[/B] Future Soldier's Battlefield Handbook (Warmaster Advanced Class, War Criminal Feat) [B]Big Finger Games:[/B] Traits & Flaws (Unholy and Aggressive Traits) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPC Gumbo: Mansel Katarne
Top