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Community
General Tabletop Discussion
*Dungeons & Dragons
NPC help/ question regarding creating characters above 1st level.
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<blockquote data-quote="Gorg" data-source="post: 9824801" data-attributes="member: 7029501"><p>Today, time weighed heavily on my hands, so I decided to roll up some characters. Why? Because I could.</p><p></p><p>I figured, if nothing else, they'd be useful NPC's or villains in my upcoming campaign.</p><p></p><p> One of my players recently asked me if they could play a Gnome Druid Circle of Spores from Tasha's. I'd not planned on using Tashas for character options- and said so- so I was unfamiliar with it. Today, I dug the book out and had a look. I'm now intrigued! Of all the players, He is by FAR the most experienced, and I've been playing with him since the 80's. This looked like the sort of character it would be a lot of fun to DM, in his hands, so I agreed.</p><p></p><p> While I was there, I looked at some other things- inc ENWorld forums favorite hatie: The Twilight Cleric. I decided to roll one up! And also that, yes, we could use it.</p><p></p><p> And thus was Armand Kreel, Cleric of Ilmater born. I also decided to make him 5th level, as it would be useful to have an NPC "ally?" of slightly higher level around.</p><p></p><p> Which brings us, finally, to my question: how to go about equipping a character of this starting level? I seem to recall reading sections about starting characters above 1st level in past editions, but can find no guidance in this one for equipping them. 5E has upended the economy, and does things very differently than prior editions did... (we're all either new players, or coming back to the game after drifting away post 3e)</p><p></p><p> Just starting equipment isn't going to cut it- presuming he adventured enough to earn the 6,530 XP I listed on the sheet. I added a few things to his gear you'd expect to see: holy water, healing potions etal. Upgraded his armor to chainmail (twilight domain gives bonus proficiencies in heavy armor and martial weapons). But other than that, I'm not sure what a 5th level character could be expected to have in the way of items. Any ideas?</p><p></p><p></p><p>FWIW, I rolled up 6 sets of abilities, using 4d6 drop lowest, arrange to taste. I also added reroll 1s, as I'm contemplating adding that to the "official House rule" list. The results were remarkably consistent- all but one set is 10-14. Like I duplicated the default spread, minus the 15. The outlier had 2 16's. I used one of the others- 12, 12,13,13,14,14- for this character. I'm saving the one with 2 16's for a Paladin, I think.</p></blockquote><p></p>
[QUOTE="Gorg, post: 9824801, member: 7029501"] Today, time weighed heavily on my hands, so I decided to roll up some characters. Why? Because I could. I figured, if nothing else, they'd be useful NPC's or villains in my upcoming campaign. One of my players recently asked me if they could play a Gnome Druid Circle of Spores from Tasha's. I'd not planned on using Tashas for character options- and said so- so I was unfamiliar with it. Today, I dug the book out and had a look. I'm now intrigued! Of all the players, He is by FAR the most experienced, and I've been playing with him since the 80's. This looked like the sort of character it would be a lot of fun to DM, in his hands, so I agreed. While I was there, I looked at some other things- inc ENWorld forums favorite hatie: The Twilight Cleric. I decided to roll one up! And also that, yes, we could use it. And thus was Armand Kreel, Cleric of Ilmater born. I also decided to make him 5th level, as it would be useful to have an NPC "ally?" of slightly higher level around. Which brings us, finally, to my question: how to go about equipping a character of this starting level? I seem to recall reading sections about starting characters above 1st level in past editions, but can find no guidance in this one for equipping them. 5E has upended the economy, and does things very differently than prior editions did... (we're all either new players, or coming back to the game after drifting away post 3e) Just starting equipment isn't going to cut it- presuming he adventured enough to earn the 6,530 XP I listed on the sheet. I added a few things to his gear you'd expect to see: holy water, healing potions etal. Upgraded his armor to chainmail (twilight domain gives bonus proficiencies in heavy armor and martial weapons). But other than that, I'm not sure what a 5th level character could be expected to have in the way of items. Any ideas? FWIW, I rolled up 6 sets of abilities, using 4d6 drop lowest, arrange to taste. I also added reroll 1s, as I'm contemplating adding that to the "official House rule" list. The results were remarkably consistent- all but one set is 10-14. Like I duplicated the default spread, minus the 15. The outlier had 2 16's. I used one of the others- 12, 12,13,13,14,14- for this character. I'm saving the one with 2 16's for a Paladin, I think. [/QUOTE]
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