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Community
General Tabletop Discussion
*Dungeons & Dragons
NPC help/ question regarding creating characters above 1st level.
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<blockquote data-quote="Blue" data-source="post: 9824942" data-attributes="member: 20564"><p>Got to disagree here with "useful".</p><p></p><p>Player-facing PC creation rules aren't for making anyone that the group could end up in a fight with. They are balanced against each other for a player experience, not fulfilling the role of monsters. The resultant math ends up much different, especially in the ratio of (nova) damage to survivability. Basically, if they're going to be in a fight, you want to have made a statblock for them with the monster creation rules. And if they aren't going to be in a fight, you don't need a full character sheet.</p><p></p><p>The PC-facing rules produce characters complex enough that a player who only has them to deal with in combat is satisfied with the level of complexity. Which means that many of the those created take too much of a DM's attention.</p><p></p><p>Remember, it's canonical that PC classes are not in-world constructs. It's easy to see if you look up NPCs with the same name that don't match the class, starting with the Druid in the Monster Manual -- it's got 4th level casting but no wildshape, something impossible to do with PC rules. There are other examples, often with different or incomplete features, different HD, and the like. Now, will often have somes similar enough that there's some in-world consistancy, with a few iconic features replicated in form or function, but not ones made with PC rules. Someone could be called a fighter or a wizard, but as words just as they could be called a soldier or a gladiator, not as a reference to the class.</p><p></p><p>If you look at every single monster book and every single adventure that WotC put out, you will not find a single instance of an NPC made with the player-facing rules, they are always made as a statblock, sometimes (but not always) given icon abilities as I've mentioned.</p><p></p><p>And to answer your question -- using the monster creation rules you know what AC and damage range they should be doing for their CR, so you equip what is appropriate to meet that.</p></blockquote><p></p>
[QUOTE="Blue, post: 9824942, member: 20564"] Got to disagree here with "useful". Player-facing PC creation rules aren't for making anyone that the group could end up in a fight with. They are balanced against each other for a player experience, not fulfilling the role of monsters. The resultant math ends up much different, especially in the ratio of (nova) damage to survivability. Basically, if they're going to be in a fight, you want to have made a statblock for them with the monster creation rules. And if they aren't going to be in a fight, you don't need a full character sheet. The PC-facing rules produce characters complex enough that a player who only has them to deal with in combat is satisfied with the level of complexity. Which means that many of the those created take too much of a DM's attention. Remember, it's canonical that PC classes are not in-world constructs. It's easy to see if you look up NPCs with the same name that don't match the class, starting with the Druid in the Monster Manual -- it's got 4th level casting but no wildshape, something impossible to do with PC rules. There are other examples, often with different or incomplete features, different HD, and the like. Now, will often have somes similar enough that there's some in-world consistancy, with a few iconic features replicated in form or function, but not ones made with PC rules. Someone could be called a fighter or a wizard, but as words just as they could be called a soldier or a gladiator, not as a reference to the class. If you look at every single monster book and every single adventure that WotC put out, you will not find a single instance of an NPC made with the player-facing rules, they are always made as a statblock, sometimes (but not always) given icon abilities as I've mentioned. And to answer your question -- using the monster creation rules you know what AC and damage range they should be doing for their CR, so you equip what is appropriate to meet that. [/QUOTE]
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