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<blockquote data-quote="KDLadage" data-source="post: 834135" data-attributes="member: 88"><p>The system I use is still in a bit of flux, but the final version will be in a future volume of UMBRAGIA. The idea of it is that 1st level represents the point that a character reaches the age of physical maturity, in most cases. For the humans (Aesir, Haitir and Vanir) of my world, this is the age of 13-16 or so (1d4+12).</p><p></p><p>Each year of a person life after that, they will experience many things. I have a chart that balances the regional conditions (wartime, disaster, peace and tranquility) against a die roll that then determines the CD of that year's life. This then represents the experience that the individual earned over the course of that year.</p><p></p><p>Typically, a young adult (ages 15-20 for humanity) will be somewhere between 1st and 3rd levels. An adult (ages 20-30) will be somewhere between 2nd and 5th levels. A mature adult (above the age of 30) will be somewhere between 3rd and 7th levels. Typically, outside of extremely hostile areas, levels above 5 are rare, and 7 nearly impossible.</p><p></p><p>Additionally, under the right conditions it is possible to "exchange" NPC class levels for PC class levels in my world my "spending" 50% of the experience needed to gain a level. For example, suppose we have a 3rd level warrior. He has worked with the city guard for a long time. He needs 3000 XP to advance from 3rd level to 4th level.</p><p></p><p>In a time of war, however, if he has 1500 XP, he can "spend" those and convert a level of Warrior to Fighter instead -- making him a Warrior 2/Fighter 1. He now has 3000 XP (instead of the 4500 he had a moment ago) and remains a 3rd level character... but he is still noticably better at his job.</p><p></p><p>I do things like this...</p></blockquote><p></p>
[QUOTE="KDLadage, post: 834135, member: 88"] The system I use is still in a bit of flux, but the final version will be in a future volume of UMBRAGIA. The idea of it is that 1st level represents the point that a character reaches the age of physical maturity, in most cases. For the humans (Aesir, Haitir and Vanir) of my world, this is the age of 13-16 or so (1d4+12). Each year of a person life after that, they will experience many things. I have a chart that balances the regional conditions (wartime, disaster, peace and tranquility) against a die roll that then determines the CD of that year's life. This then represents the experience that the individual earned over the course of that year. Typically, a young adult (ages 15-20 for humanity) will be somewhere between 1st and 3rd levels. An adult (ages 20-30) will be somewhere between 2nd and 5th levels. A mature adult (above the age of 30) will be somewhere between 3rd and 7th levels. Typically, outside of extremely hostile areas, levels above 5 are rare, and 7 nearly impossible. Additionally, under the right conditions it is possible to "exchange" NPC class levels for PC class levels in my world my "spending" 50% of the experience needed to gain a level. For example, suppose we have a 3rd level warrior. He has worked with the city guard for a long time. He needs 3000 XP to advance from 3rd level to 4th level. In a time of war, however, if he has 1500 XP, he can "spend" those and convert a level of Warrior to Fighter instead -- making him a Warrior 2/Fighter 1. He now has 3000 XP (instead of the 4500 he had a moment ago) and remains a 3rd level character... but he is still noticably better at his job. I do things like this... [/QUOTE]
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