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NPC levels on the fly
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1451483" data-attributes="member: 3146"><p>I see no reason for a skilled stablehand to be 10th level either but I do see a reason for NPCs to play by the same rules as PCs.</p><p></p><p>(skilled stablehand male human exp 1: handle animal +10 (+4 ranks, +1 charisma, +3 skill focus, +2 from an as yet unnamed +2/+2 feat (+2 handle animal, +2 ride)). And said, skilled stablehand is WAY better than he needs to be as a stablehand, considering that he can train most animals for most purposes by himself while taking ten. He's more like an experienced stable master at that point (and is probably entitled to a few more levels).</p><p></p><p></p><p></p><p>I rather approve of assigning base level by age myself. You still end up with most NPCs being 1st level if you assume medieval style demographics (bulk of the population under 20). That also allows you to simulate NPCs' life experiences. The young Com 1 with toughness and a good strength score is still better than an older com 3 without them. But the middle aged Com 5/War 1 who's a veteran of the orc wars can still teach the newly recruited War 1 a thing or two.</p><p></p><p>The reason the elderly are typcially less combat capable than the young is their reduced strength, dex, and con. Like IRL, experience usually counts for them.</p><p></p><p>If you add or subtract a level or three to reflect the NPC's dedication to his/her career and personal improvement as well as the variety of experiences they've had in life, you get a convincing world that way.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1451483, member: 3146"] I see no reason for a skilled stablehand to be 10th level either but I do see a reason for NPCs to play by the same rules as PCs. (skilled stablehand male human exp 1: handle animal +10 (+4 ranks, +1 charisma, +3 skill focus, +2 from an as yet unnamed +2/+2 feat (+2 handle animal, +2 ride)). And said, skilled stablehand is WAY better than he needs to be as a stablehand, considering that he can train most animals for most purposes by himself while taking ten. He's more like an experienced stable master at that point (and is probably entitled to a few more levels). I rather approve of assigning base level by age myself. You still end up with most NPCs being 1st level if you assume medieval style demographics (bulk of the population under 20). That also allows you to simulate NPCs' life experiences. The young Com 1 with toughness and a good strength score is still better than an older com 3 without them. But the middle aged Com 5/War 1 who's a veteran of the orc wars can still teach the newly recruited War 1 a thing or two. The reason the elderly are typcially less combat capable than the young is their reduced strength, dex, and con. Like IRL, experience usually counts for them. If you add or subtract a level or three to reflect the NPC's dedication to his/her career and personal improvement as well as the variety of experiences they've had in life, you get a convincing world that way. [/QUOTE]
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