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NPC levels vs age and experience...
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<blockquote data-quote="SylverFlame" data-source="post: 463197" data-attributes="member: 8423"><p><strong>flawed logic</strong></p><p></p><p>Your 1000xp/year is a bit steep, also you are assuming that every day of it's life a commoner will learn something new. If you live in a small town then you will know that by about age 11 to 16 you have experienced most everything that the town has to offer. In present day terms this would be things life movies and school, etc.</p><p></p><p>As such, you would stop gaining experience. If you are learning (what Xp represents) nothing new than you aren't gaining Xp. The same works for PC's. After a while 4 goblins won't even pop up on the CR chart, you need more. Therefore the PC's are learning how to fight more goblins (new experiences since they know how to fight a goblin, just not a goblin mob). This would mean that depending on location you would have a glass cieling on level.</p><p></p><p>I do not have your charts handy while writing this so I'll just put numbers from my head:</p><p>Small Village: Max level=5</p><p>Larger Town: Max level=7</p><p>Major City: Max level= anything</p><p></p><p>This being the chase you would also have modifiers. For instance if an adventurer retires in your town this means new experiences and vicarious living through it's stories (max level +3). Also, if the merchant from the major centre suddenly moves to your town and sets up a shop, you get news and traffic coming your way (max level +1).</p><p></p><p>As you can see average people (assume commoners above) are maxing out in the mid-level range due to lack of new things to do. Also, a poorer person would be lower average level since they don't have the money to travel or time since they have to worry about getting food.</p><p></p><p>Experience points assume your learning something. If you remove new occurrences than all of a sudden you're not learning anything so you don't gain experience.</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 463197, member: 8423"] [b]flawed logic[/b] Your 1000xp/year is a bit steep, also you are assuming that every day of it's life a commoner will learn something new. If you live in a small town then you will know that by about age 11 to 16 you have experienced most everything that the town has to offer. In present day terms this would be things life movies and school, etc. As such, you would stop gaining experience. If you are learning (what Xp represents) nothing new than you aren't gaining Xp. The same works for PC's. After a while 4 goblins won't even pop up on the CR chart, you need more. Therefore the PC's are learning how to fight more goblins (new experiences since they know how to fight a goblin, just not a goblin mob). This would mean that depending on location you would have a glass cieling on level. I do not have your charts handy while writing this so I'll just put numbers from my head: Small Village: Max level=5 Larger Town: Max level=7 Major City: Max level= anything This being the chase you would also have modifiers. For instance if an adventurer retires in your town this means new experiences and vicarious living through it's stories (max level +3). Also, if the merchant from the major centre suddenly moves to your town and sets up a shop, you get news and traffic coming your way (max level +1). As you can see average people (assume commoners above) are maxing out in the mid-level range due to lack of new things to do. Also, a poorer person would be lower average level since they don't have the money to travel or time since they have to worry about getting food. Experience points assume your learning something. If you remove new occurrences than all of a sudden you're not learning anything so you don't gain experience. [/QUOTE]
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