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NPC levels vs age and experience...
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<blockquote data-quote="Umbran" data-source="post: 463223" data-attributes="member: 177"><p>My opinion is that you cannot say the entire concept is flawed when you introduce a major factor that is not part of the entire concept. </p><p></p><p>Simply put, your assumption that NPCs earn 1000 or more XP a year is not what the game assumes. You are free to use it in your games. I have no problem with it. I just have a problem with you saying, "The concept is flawed because when you use my assumption that isn't part of the original design, the results aren't what the core says they are". The problem isn't with the concept, it's with your assumption.</p><p></p><p>NPCs gain XP for the same things PCs do. The DMG makes that clear (pg 36 and 37). Most NPCs don't get into deadly fights, solve life-threatening puzzles, or get embroiled in dangerous, important intrigues. They don't earn 1000 XP a year for planting seeds or making shoes.</p></blockquote><p></p>
[QUOTE="Umbran, post: 463223, member: 177"] My opinion is that you cannot say the entire concept is flawed when you introduce a major factor that is not part of the entire concept. Simply put, your assumption that NPCs earn 1000 or more XP a year is not what the game assumes. You are free to use it in your games. I have no problem with it. I just have a problem with you saying, "The concept is flawed because when you use my assumption that isn't part of the original design, the results aren't what the core says they are". The problem isn't with the concept, it's with your assumption. NPCs gain XP for the same things PCs do. The DMG makes that clear (pg 36 and 37). Most NPCs don't get into deadly fights, solve life-threatening puzzles, or get embroiled in dangerous, important intrigues. They don't earn 1000 XP a year for planting seeds or making shoes. [/QUOTE]
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