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NPC levels vs age and experience...
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<blockquote data-quote="Celebrim" data-source="post: 463253" data-attributes="member: 4937"><p>I agree with Umbran. If the results you find are unexpected, then your assumptions have to be reconsidered.</p><p></p><p>My assumptions in the campaign is that the average commoner reaches 1st level at age 16, and gains roughly 200 xp per year after that. This assumption is based on the theory that the commoner gains roughly 1 xp for every full day of hard manual labor they engage in, and that humans in temperate regions put in about 200 days of work per year. Other assumptions could be made that ensured commoners almost never reached 2nd level, but I happen to like mine. The result of my assumption is that a commoner reaches 2nd level at age 21, 3rd level at age 31, 4th level at age 46, and 5th level at 66. Since it is assumed that average lifespans for commoners are not greatly beyond that of the lifespans of the medieval period, it is a rare commoner that lives to 66 or reaches 5th level, but 2nd and 3rd level is not unusual amongst the adult population. Still, even the 1st level PC, by virtue of better stats, better equipment, max hp at first level, and better training (class) is more broadly capable than the average member of the population, and is certainly more capable at surviving typical adventuring challenges. </p><p></p><p>He probably can't farm half as well, but that's ok. Farming is not his profession.</p><p></p><p>By third level, the PC reaches the point were they are broadly respected (or at least feared) and recognized within the community. If thier deeds have been brave and just, their opinions are likely to be deferred to and thier competance and integrity is likely unquestioned - whether that is a particularly wise view of the PC or not.</p><p></p><p>By sixth level, the PC are certainly local heroes (or villains) and can feel quite confident of thier superiority in combat to anyone else in the community. But they still don't know the first thing about growing wheat.</p><p></p><p>That is the way I've always run it, and I don't expect that I'll ever want to change it. Any assumption that changes that is not an assumption I would use in my campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 463253, member: 4937"] I agree with Umbran. If the results you find are unexpected, then your assumptions have to be reconsidered. My assumptions in the campaign is that the average commoner reaches 1st level at age 16, and gains roughly 200 xp per year after that. This assumption is based on the theory that the commoner gains roughly 1 xp for every full day of hard manual labor they engage in, and that humans in temperate regions put in about 200 days of work per year. Other assumptions could be made that ensured commoners almost never reached 2nd level, but I happen to like mine. The result of my assumption is that a commoner reaches 2nd level at age 21, 3rd level at age 31, 4th level at age 46, and 5th level at 66. Since it is assumed that average lifespans for commoners are not greatly beyond that of the lifespans of the medieval period, it is a rare commoner that lives to 66 or reaches 5th level, but 2nd and 3rd level is not unusual amongst the adult population. Still, even the 1st level PC, by virtue of better stats, better equipment, max hp at first level, and better training (class) is more broadly capable than the average member of the population, and is certainly more capable at surviving typical adventuring challenges. He probably can't farm half as well, but that's ok. Farming is not his profession. By third level, the PC reaches the point were they are broadly respected (or at least feared) and recognized within the community. If thier deeds have been brave and just, their opinions are likely to be deferred to and thier competance and integrity is likely unquestioned - whether that is a particularly wise view of the PC or not. By sixth level, the PC are certainly local heroes (or villains) and can feel quite confident of thier superiority in combat to anyone else in the community. But they still don't know the first thing about growing wheat. That is the way I've always run it, and I don't expect that I'll ever want to change it. Any assumption that changes that is not an assumption I would use in my campaign. [/QUOTE]
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