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NPC levels vs age and experience...
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<blockquote data-quote="Snoweel" data-source="post: 463397" data-attributes="member: 4453"><p>For mine, I think that the average adult human (and IMC, all humanoids live about as long as humans - I don't have Dwarves or Elves, for instance) should be 3rd level. That just feels right to me.</p><p></p><p>And if you go on the basis of Challenge Ratings, you should take into account that there comes a point where a CR1 encounter provides <strong>zero</strong> experience to an individual of sufficiently high level. (I don't have my DMG handy, but any of you could check).</p><p></p><p>I read something on a website once (wish I could remember where) that looked at it on the basis of a commoner's (and most other NPC's) struggle for survival and/or prosperity, equating to a CR1 challenge every month (I think it was every month).</p><p></p><p>This means that anyone who lives their lives in relative safety should "hit the wall" sooner or later with regard to levelling and stop receiving xp on the basis that they never experience encounters of greater than CR1.</p><p></p><p>Of course there will be the odd commoner who does, but he/she will most likely die in such situations.</p><p></p><p>But this does prove that most commoners will be higher than 1st level. IIRC, using the above system will lead to an average of level 3, given medieval life expectancy.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 463397, member: 4453"] For mine, I think that the average adult human (and IMC, all humanoids live about as long as humans - I don't have Dwarves or Elves, for instance) should be 3rd level. That just feels right to me. And if you go on the basis of Challenge Ratings, you should take into account that there comes a point where a CR1 encounter provides [b]zero[/b] experience to an individual of sufficiently high level. (I don't have my DMG handy, but any of you could check). I read something on a website once (wish I could remember where) that looked at it on the basis of a commoner's (and most other NPC's) struggle for survival and/or prosperity, equating to a CR1 challenge every month (I think it was every month). This means that anyone who lives their lives in relative safety should "hit the wall" sooner or later with regard to levelling and stop receiving xp on the basis that they never experience encounters of greater than CR1. Of course there will be the odd commoner who does, but he/she will most likely die in such situations. But this does prove that most commoners will be higher than 1st level. IIRC, using the above system will lead to an average of level 3, given medieval life expectancy. [/QUOTE]
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