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NPC levels vs age and experience...
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<blockquote data-quote="Sanackranib" data-source="post: 463641" data-attributes="member: 8674"><p><strong>age vs, level</strong></p><p></p><p>All of you guys are missing the biggest diference between PC's and NPC's: their STATS. for commoners I use method I (iron man) 3d6 in order no rerolls. this tends to keep most commoners at home where they belong. experts, adepts, warriors and nobels still get 3d6 but their stats are assigned, so they are slightly better. characters gets 4d6 any order, so in my game they will almost always be better then commoners. consider also most commoners might be proficent with 1 simple weapon, most are going to use farming tools ie: standard mob of townies with torches and pitchforks. so even if they have a few levels under their belt, unless there are a lot of them they are not going to chalange the PC'S. and since the PC's are a cut above the rest they are the natural ones to save the community. also most townies or commoners are not danger junkies this is what allows thieves guilds to function. most townies and commoners would rather pay the extorsion money then fight aginst the guild. they simply don't have the resourses to engage in that kind of accitivity, not to mention they know that and value their lives.</p><p></p><p> This is why that orc raiding party that always seems to show up can defeat them. for the same reason the PC's can defeat the orcs. they have better stats, better equipment, and better training - this is reflected in the fighters bigger hitdice. the orcs stay a chalange because some of them do survive the raids and wars and take either levels in warrior (d8 HD), barbarian (d12 HD) or occasionally levels in fighter (d10 HD + feats) and this is why every 20 years or so the orcs are a problem. the new generation of 1 HD orcs is ready to make their mark on the world. the same happens with level 1 characters they look around and want somthing better so they set out to make it so. all the while your commoner is more conserned about how his family is going to eat or wear - basic survival takes precidence.</p></blockquote><p></p>
[QUOTE="Sanackranib, post: 463641, member: 8674"] [b]age vs, level[/b] All of you guys are missing the biggest diference between PC's and NPC's: their STATS. for commoners I use method I (iron man) 3d6 in order no rerolls. this tends to keep most commoners at home where they belong. experts, adepts, warriors and nobels still get 3d6 but their stats are assigned, so they are slightly better. characters gets 4d6 any order, so in my game they will almost always be better then commoners. consider also most commoners might be proficent with 1 simple weapon, most are going to use farming tools ie: standard mob of townies with torches and pitchforks. so even if they have a few levels under their belt, unless there are a lot of them they are not going to chalange the PC'S. and since the PC's are a cut above the rest they are the natural ones to save the community. also most townies or commoners are not danger junkies this is what allows thieves guilds to function. most townies and commoners would rather pay the extorsion money then fight aginst the guild. they simply don't have the resourses to engage in that kind of accitivity, not to mention they know that and value their lives. This is why that orc raiding party that always seems to show up can defeat them. for the same reason the PC's can defeat the orcs. they have better stats, better equipment, and better training - this is reflected in the fighters bigger hitdice. the orcs stay a chalange because some of them do survive the raids and wars and take either levels in warrior (d8 HD), barbarian (d12 HD) or occasionally levels in fighter (d10 HD + feats) and this is why every 20 years or so the orcs are a problem. the new generation of 1 HD orcs is ready to make their mark on the world. the same happens with level 1 characters they look around and want somthing better so they set out to make it so. all the while your commoner is more conserned about how his family is going to eat or wear - basic survival takes precidence. [/QUOTE]
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