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NPC levels vs age and experience...
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<blockquote data-quote="CobaltGrC" data-source="post: 463842" data-attributes="member: 1403"><p>But Umbran, I would figure have higher NPC classes is more constructive, it makes us think how a world system would work out in this scenario(level going up with age).</p><p></p><p>Why are there still monsters with one or fewer hit dies running about? Why don't NPC classed characters deal with them? </p><p></p><p>Because thier goal is to live simple lives by farming, chopping down wood, and hunting to provide for thier families. Why should a 4th level commoner go out to kill goblins in a nearby cave when there is a crazy thirl seeking Adventurer(level 1) who is willing to risk his life for a little gold and a cause? </p><p></p><p>The commoner has a wife and SIX kids! Who will provide for the family if he dies? His wicked brother who wants to take up his land, steal his wife, and sell his kids to market, that's who! He's got to worry about that problem, PLUS feeding his family, PLUS defending his farm from goblins(which or the least of his worries)!!! That's far too much stress for one man! </p><p></p><p>The world never ceases to need 1st level figthers, the world will always give birth to new takers of adventure! Someone to clean out that goblin cave. Sure the local militia, which I doubt would be made up of 3rd of 4th level warriors, (Militia would be more the group of commoners perhaps multiclasses with warrior) ... could take out a cave of Goblins. Perhaps some of these people are new recruits(new PC's?) or this could mean the PC's have to strive for BIGGER and BETTER things instead of your run of the mill Goblin cave near farm land bit. </p><p></p><p>Remember NPC's are people to, they can take up arms just like the PC's. Also remember that thier are plenty of other Adventurering Groups like the PC's out there.. don't make the PC's the center of the world, make them part of a living world they have to find thier way in. </p><p></p><p></p><p>The only thing that bothers me is that what about that player who wants to play a 47 year old Wizard starting at level 1? Shouldn't he have gained levels in something before atempting his hand at magic?</p><p></p><p>~~~~~~~~~~~~</p><p></p><p>"should PC's start out as exceptional people in thier own right even at first level" </p><p></p><p> I was under the impression this topic was about NPC levels vs Age and experience, but if you want to go there I'll follow. I don't believe the PC's(level 1) should be exceptional right away, no one starts out being the best. Players don't need to be the best right away because 1st level is the begining of the Hero's journey, he must build himself up and prove to others around him why he is the best. Rags to Riches only instead of pure wealth we are dealing in experience.</p></blockquote><p></p>
[QUOTE="CobaltGrC, post: 463842, member: 1403"] But Umbran, I would figure have higher NPC classes is more constructive, it makes us think how a world system would work out in this scenario(level going up with age). Why are there still monsters with one or fewer hit dies running about? Why don't NPC classed characters deal with them? Because thier goal is to live simple lives by farming, chopping down wood, and hunting to provide for thier families. Why should a 4th level commoner go out to kill goblins in a nearby cave when there is a crazy thirl seeking Adventurer(level 1) who is willing to risk his life for a little gold and a cause? The commoner has a wife and SIX kids! Who will provide for the family if he dies? His wicked brother who wants to take up his land, steal his wife, and sell his kids to market, that's who! He's got to worry about that problem, PLUS feeding his family, PLUS defending his farm from goblins(which or the least of his worries)!!! That's far too much stress for one man! The world never ceases to need 1st level figthers, the world will always give birth to new takers of adventure! Someone to clean out that goblin cave. Sure the local militia, which I doubt would be made up of 3rd of 4th level warriors, (Militia would be more the group of commoners perhaps multiclasses with warrior) ... could take out a cave of Goblins. Perhaps some of these people are new recruits(new PC's?) or this could mean the PC's have to strive for BIGGER and BETTER things instead of your run of the mill Goblin cave near farm land bit. Remember NPC's are people to, they can take up arms just like the PC's. Also remember that thier are plenty of other Adventurering Groups like the PC's out there.. don't make the PC's the center of the world, make them part of a living world they have to find thier way in. The only thing that bothers me is that what about that player who wants to play a 47 year old Wizard starting at level 1? Shouldn't he have gained levels in something before atempting his hand at magic? ~~~~~~~~~~~~ "should PC's start out as exceptional people in thier own right even at first level" I was under the impression this topic was about NPC levels vs Age and experience, but if you want to go there I'll follow. I don't believe the PC's(level 1) should be exceptional right away, no one starts out being the best. Players don't need to be the best right away because 1st level is the begining of the Hero's journey, he must build himself up and prove to others around him why he is the best. Rags to Riches only instead of pure wealth we are dealing in experience. [/QUOTE]
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