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NPC levels, what's an EXP ??
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<blockquote data-quote="Tatsukun" data-source="post: 2327863" data-attributes="member: 15511"><p>Hi all, I have been rebuilding a homebrew world, and I have been pondering NPC levels. </p><p></p><p>To me, an experience point is defined as how much you learn from doing your job for one normal day. If you figure a normal commoner works most days, you can estimate about 300Exp per year of work for a normal job. For someone in a more exciting and difficult line of work, I usually call it 500 Exp per year of work. For a truly dangerous job, an NPC might earn 1,000 Exp per year of work. From this, I can derive a chart…</p><p></p><p><img src="http://www.tatsusargent.com/dnd_stuff/NPC_Level_Races.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Add to this that in my world a Human can expect to work about 40 years; an Orcan can work around 45 years; a Halfling can work 66 years or so; a Dwarf can work roughly 150 years; and an Elf can work 160 years or so. </p><p></p><p>From this chart, you can see that an NPC with a normal job [Commoner, Scribe, Shopkeeper in a small town, Etc.] can get to 5th level with about 50 years of hard work. That’s very difficult for a human, not too bad for a Halfling, easy for a Dwarf or Elf. </p><p></p><p>An NPC in a more exciting occupation [Caravan Guard, Shopkeeper in a big city, Blacksmith, Etc.] can get to 5th level in only 30 years. You can find humans with exciting jobs of up to around 6th level.</p><p></p><p>An NPC with a dangerous job [City Guard, Wilderness Guide, Research Mage, Politician, Etc.] can expect to hit 5th level in only 15 years. Of course, the high lethality rate of these jobs makes reaching 5th level difficult in its own right. The most powerful Human research mages are usually around 9th level. Or course, his Elven opposite might be level 17. </p><p></p><p>So, average levels of NPCs in the game will be somewhat higher than in a standard DnD setting. A young Human sailor [and exciting job] is a level 1 or 2 Expert, with your average professional being 4th or 5th. A powerful sea captain [Dangerous] might be level 6. </p><p></p><p>Skilled professionals, like famous smiths, healers, etc. will have higher levels (to allow them access to higher skills). A wizard in a moderately sized city would be 8-10 while one in a major city would be 13 or so. Both would likely be elves, Dwarves, or another race with some adventuring or military experience. The most powerful people in the land are 15ish (often with levels of aristocrat, or diplomat) and usually have some military or adventuring experience.</p><p></p><p>So, does this seem about right? Does it seem like it's screwing over the humans? Maybe this is why so many humans go out adventuring??</p><p></p><p>Please share your thoughts, I don't have enough to go around! </p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 2327863, member: 15511"] Hi all, I have been rebuilding a homebrew world, and I have been pondering NPC levels. To me, an experience point is defined as how much you learn from doing your job for one normal day. If you figure a normal commoner works most days, you can estimate about 300Exp per year of work for a normal job. For someone in a more exciting and difficult line of work, I usually call it 500 Exp per year of work. For a truly dangerous job, an NPC might earn 1,000 Exp per year of work. From this, I can derive a chart… [IMG]http://www.tatsusargent.com/dnd_stuff/NPC_Level_Races.jpg[/IMG] Add to this that in my world a Human can expect to work about 40 years; an Orcan can work around 45 years; a Halfling can work 66 years or so; a Dwarf can work roughly 150 years; and an Elf can work 160 years or so. From this chart, you can see that an NPC with a normal job [Commoner, Scribe, Shopkeeper in a small town, Etc.] can get to 5th level with about 50 years of hard work. That’s very difficult for a human, not too bad for a Halfling, easy for a Dwarf or Elf. An NPC in a more exciting occupation [Caravan Guard, Shopkeeper in a big city, Blacksmith, Etc.] can get to 5th level in only 30 years. You can find humans with exciting jobs of up to around 6th level. An NPC with a dangerous job [City Guard, Wilderness Guide, Research Mage, Politician, Etc.] can expect to hit 5th level in only 15 years. Of course, the high lethality rate of these jobs makes reaching 5th level difficult in its own right. The most powerful Human research mages are usually around 9th level. Or course, his Elven opposite might be level 17. So, average levels of NPCs in the game will be somewhat higher than in a standard DnD setting. A young Human sailor [and exciting job] is a level 1 or 2 Expert, with your average professional being 4th or 5th. A powerful sea captain [Dangerous] might be level 6. Skilled professionals, like famous smiths, healers, etc. will have higher levels (to allow them access to higher skills). A wizard in a moderately sized city would be 8-10 while one in a major city would be 13 or so. Both would likely be elves, Dwarves, or another race with some adventuring or military experience. The most powerful people in the land are 15ish (often with levels of aristocrat, or diplomat) and usually have some military or adventuring experience. So, does this seem about right? Does it seem like it's screwing over the humans? Maybe this is why so many humans go out adventuring?? Please share your thoughts, I don't have enough to go around! -Tatsu [/QUOTE]
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