Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
NPC Lunatics, Miscreants, and Beliggerant Twits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3194376" data-attributes="member: 704"><p><strong>Regarding stats</strong></p><p></p><p>There are not the sort of encounters that I would bother with stats for. As I heard it aptly put elsewhere, 'If you give it stats, the players will kill it'.</p><p></p><p>Since I would not run these encounters with the goal of having the players kill the NPC in question, I would not bother with fleshing out such elements as class, HP, Ac, Saves, etc.</p><p></p><p>Nathan is the only NPC listed that I would force into a combat situation, and if the players made an attack roll of any sort, they would hit him, and likely kill him. The rest should either run, surrender, or die as the situation dictates.</p><p></p><p>Really, were not talking about campaign critical elements here, so why would you need more stats? Just take the concept, run with it, and make stuff up. If you use Nathan, just force the issue, and pick a fight, and see how the players deal with it. Do they try to avoid the fight? Throw down and open with a +8 power attack and maximized fireball? Use subdual damage and try to take him down gently? Ignore him?</p><p></p><p>Likewise, if you give Heather a shot, don't take no for an answer. Make the players squirm and cringe. Have every sexual advance tinged with the utter lovecraftian horror that she would represent.</p><p></p><p>The entire point of having an irrational and hostile NPC is to give the players a situation to deal with that defies all of the normal rules of interpersonal interaction. Its not a fight, a trap, or a puzzle. It is not something that is covered in any of the standard WoTC splat books. On top of that, you can really mess with your players heads. What does a paladins code say about how to deal with a clingy gnome child who insists that the human paladin is her daddy?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3194376, member: 704"] [b]Regarding stats[/b] There are not the sort of encounters that I would bother with stats for. As I heard it aptly put elsewhere, 'If you give it stats, the players will kill it'. Since I would not run these encounters with the goal of having the players kill the NPC in question, I would not bother with fleshing out such elements as class, HP, Ac, Saves, etc. Nathan is the only NPC listed that I would force into a combat situation, and if the players made an attack roll of any sort, they would hit him, and likely kill him. The rest should either run, surrender, or die as the situation dictates. Really, were not talking about campaign critical elements here, so why would you need more stats? Just take the concept, run with it, and make stuff up. If you use Nathan, just force the issue, and pick a fight, and see how the players deal with it. Do they try to avoid the fight? Throw down and open with a +8 power attack and maximized fireball? Use subdual damage and try to take him down gently? Ignore him? Likewise, if you give Heather a shot, don't take no for an answer. Make the players squirm and cringe. Have every sexual advance tinged with the utter lovecraftian horror that she would represent. The entire point of having an irrational and hostile NPC is to give the players a situation to deal with that defies all of the normal rules of interpersonal interaction. Its not a fight, a trap, or a puzzle. It is not something that is covered in any of the standard WoTC splat books. On top of that, you can really mess with your players heads. What does a paladins code say about how to deal with a clingy gnome child who insists that the human paladin is her daddy? END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPC Lunatics, Miscreants, and Beliggerant Twits
Top