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NPC made on character generator
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<blockquote data-quote="James McMurray" data-source="post: 4586696" data-attributes="member: 743"><p>Except for different gear, and assuming they're the same level.</p><p></p><p></p><p></p><p>Thank god our games are more than just numbers. I'd hate to play in a campaign where any similarly powered challenge was a coin flip. Where's the tactics? The decision making? The intelligent use of terrain?</p><p></p><p></p><p></p><p>That would be true if "same level" equalled "same combos, synergies, gear, and everything else that makes one group of numbers different from another." It doesn't.</p><p></p><p></p><p></p><p>I agree. The battle I ran was actually intended to be worse than a coin flip, as it wasn't just the oppsing NPCs, it was also over 20 of their minions. To top it off, the PCs had been captured and had very little of their gear, with the NPCs using some of their choicer items.</p><p></p><p> </p><p></p><p>When did I say it was? I have one point of data, you have 0. I'll go with my personal experiences every time over someone else's guesses. If you have some data to privide, then your theory can grow beyond a simple thought exercise.</p><p></p><p></p><p></p><p>Why? The NPCs (assuming it isn't my scenario) are weaker than the PCs. They have less gear, and its not as appropriate to their needs. Therefore their to hits and defenses will be lower than the similarly levelled PCs. They have no action points. Therefor they will lose more often.</p><p></p><p></p><p></p><p>I've only run epic level games, and I don't think it's ever happened barring action points and crits. Since these NPCs don't have action points, that leaves them needing an incredibly lucky crit, which is unlikely to do enough damage because their inferior gear won't give as many extraz damage dice.</p><p></p><p></p><p></p><p>Why does your non-elite have an action point? And why are you assuming that his lower attack bonuses automatically hit the PCs' higher defenses?</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4586696, member: 743"] Except for different gear, and assuming they're the same level. Thank god our games are more than just numbers. I'd hate to play in a campaign where any similarly powered challenge was a coin flip. Where's the tactics? The decision making? The intelligent use of terrain? That would be true if "same level" equalled "same combos, synergies, gear, and everything else that makes one group of numbers different from another." It doesn't. I agree. The battle I ran was actually intended to be worse than a coin flip, as it wasn't just the oppsing NPCs, it was also over 20 of their minions. To top it off, the PCs had been captured and had very little of their gear, with the NPCs using some of their choicer items. When did I say it was? I have one point of data, you have 0. I'll go with my personal experiences every time over someone else's guesses. If you have some data to privide, then your theory can grow beyond a simple thought exercise. Why? The NPCs (assuming it isn't my scenario) are weaker than the PCs. They have less gear, and its not as appropriate to their needs. Therefore their to hits and defenses will be lower than the similarly levelled PCs. They have no action points. Therefor they will lose more often. I've only run epic level games, and I don't think it's ever happened barring action points and crits. Since these NPCs don't have action points, that leaves them needing an incredibly lucky crit, which is unlikely to do enough damage because their inferior gear won't give as many extraz damage dice. Why does your non-elite have an action point? And why are you assuming that his lower attack bonuses automatically hit the PCs' higher defenses? [/QUOTE]
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