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General Tabletop Discussion
*Pathfinder & Starfinder
NPC merchants have a damn good union!
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<blockquote data-quote="Dausuul" data-source="post: 4283005" data-attributes="member: 58197"><p>By and large, they wouldn't. If Merchant A personally needs a specific magic item for some reason, and Merchant B has that item, Merchant A buys it at full price just like everybody else. But the odds of you having the one specific magic item that Merchant A needs at that particular moment are slim to none.</p><p></p><p>Of course, the price will vary from one transaction to another. If a merchant has a specific buyer already lined up for Item #1, he might be persuaded to offer more for that item. On the other hand, if he already has three of Item #2 and hasn't been able to move one for two years, he might not be willing to buy a fourth one for more than 10% or even 5% of list price. The rules abstract it all out to 20%. If you want to make it more detailed, you could roll something like 1d8 x 5% for each item, but it hardly seems worth it.</p><p></p><p>Also note that you're dealing in extremely valuable and highly portable items, the primary market for which consists of people who make a living by killing other people and taking their stuff (whether as adventurers, mercenaries, or regular soldiers). You don't hawk real magic items in the bazaar--if you do, you're apt to be found floating face down in the river one morning. It's black market all the way for most of this stuff, and the black market is notorious for insanely high markups.</p><p></p><p></p><p></p><p>*shrug* That's up to you. There are certainly many things you can do with your loot other than sell it. But if you want gold for your magic items, 20% is what you can expect to get, unless you want to take up being a full-time merchant instead of an adventurer.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4283005, member: 58197"] By and large, they wouldn't. If Merchant A personally needs a specific magic item for some reason, and Merchant B has that item, Merchant A buys it at full price just like everybody else. But the odds of you having the one specific magic item that Merchant A needs at that particular moment are slim to none. Of course, the price will vary from one transaction to another. If a merchant has a specific buyer already lined up for Item #1, he might be persuaded to offer more for that item. On the other hand, if he already has three of Item #2 and hasn't been able to move one for two years, he might not be willing to buy a fourth one for more than 10% or even 5% of list price. The rules abstract it all out to 20%. If you want to make it more detailed, you could roll something like 1d8 x 5% for each item, but it hardly seems worth it. Also note that you're dealing in extremely valuable and highly portable items, the primary market for which consists of people who make a living by killing other people and taking their stuff (whether as adventurers, mercenaries, or regular soldiers). You don't hawk real magic items in the bazaar--if you do, you're apt to be found floating face down in the river one morning. It's black market all the way for most of this stuff, and the black market is notorious for insanely high markups. *shrug* That's up to you. There are certainly many things you can do with your loot other than sell it. But if you want gold for your magic items, 20% is what you can expect to get, unless you want to take up being a full-time merchant instead of an adventurer. [/QUOTE]
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NPC merchants have a damn good union!
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