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<blockquote data-quote="Omegaxicor" data-source="post: 6098602" data-attributes="member: 95351"><p>I really like the idea of different groups with different modern languages</p><p></p><p>In my campaign, Humans use modern English/old English, Dwarves use a Dwarven Name Generator I found, Elves use an Elven Name Generator, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> because they work well but Human name generators just don't, they sound silly...</p><p></p><p>I wouldn't mind using names like that for "brief" NPCs a few quests but for Notable NPCs that I will be using for literally years, I want a name that 1) I will remember how to pronounce 2) I will enjoy saying rather than having everyone laugh as I attempt to say it 3) it doesn't indicate anything about the NPC so I can identify it by its actions (maybe the guy is related to the most powerful family in the world but rather than naming him, I want him to show the players his sense of entitlement) but that only works for some NPCs.</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6098602, member: 95351"] I really like the idea of different groups with different modern languages In my campaign, Humans use modern English/old English, Dwarves use a Dwarven Name Generator I found, Elves use an Elven Name Generator, etc. :P because they work well but Human name generators just don't, they sound silly... I wouldn't mind using names like that for "brief" NPCs a few quests but for Notable NPCs that I will be using for literally years, I want a name that 1) I will remember how to pronounce 2) I will enjoy saying rather than having everyone laugh as I attempt to say it 3) it doesn't indicate anything about the NPC so I can identify it by its actions (maybe the guy is related to the most powerful family in the world but rather than naming him, I want him to show the players his sense of entitlement) but that only works for some NPCs. [/QUOTE]
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