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<blockquote data-quote="Psikerlord#" data-source="post: 6699447" data-attributes="member: 93321"><p>I used to have a list of 10 names (half male half female) at the start of each session and picked one as needed. These days I play a fair bit via roll20/FG and use random name generators instead (in browser - like don jon - if you do a search you'll turn up heaps of them). Not only can you get instant lists of names, you can also get basic descriptions/personality traits etc. </p><p></p><p>Course, once you start down the random generator path... you cant stop at just one! </p><p></p><p>I also use various other generators eg: for minor loot (pick pockets and looting bodies after a random fight), secret door ideas, trap ideas, and random encounters. It's pretty cool having all these kinds of instant ideas available at a click mid-session. Makes it feel like you can easily improvise any side quest the players might take an interest in.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6699447, member: 93321"] I used to have a list of 10 names (half male half female) at the start of each session and picked one as needed. These days I play a fair bit via roll20/FG and use random name generators instead (in browser - like don jon - if you do a search you'll turn up heaps of them). Not only can you get instant lists of names, you can also get basic descriptions/personality traits etc. Course, once you start down the random generator path... you cant stop at just one! I also use various other generators eg: for minor loot (pick pockets and looting bodies after a random fight), secret door ideas, trap ideas, and random encounters. It's pretty cool having all these kinds of instant ideas available at a click mid-session. Makes it feel like you can easily improvise any side quest the players might take an interest in. [/QUOTE]
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