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NPC Paladins and Lay on Hands
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<blockquote data-quote="CapnZapp" data-source="post: 4609013" data-attributes="member: 12731"><p>I'm continuously astonished how many WotC apologists there are. </p><p></p><p>Why should D&D 4E be the only rpg in existance where the publisher gets away with errors and shoddy attention to detail?!</p><p></p><p>That's a rhetoric question, by the way. Of course it shouldn't. And isn't.</p><p></p><p>If Wizards had not specified the number of healing surges NPCs get at all, I could understand the sentiment "perhaps they didn't even consider it".</p><p></p><p>But they didn't. They specified heroic tier NPCs get one (1) healing surge.</p><p></p><p>And this severely gimps NPC Paladins (to pick one example), who needs two <em>just to use its completely run-of-the-mill standard powers</em>.</p><p></p><p>This is obviously not right. This should obviously be fixed. Please don't tell me you have a problem with this. </p><p></p><p>(No, really, please don't)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4609013, member: 12731"] I'm continuously astonished how many WotC apologists there are. Why should D&D 4E be the only rpg in existance where the publisher gets away with errors and shoddy attention to detail?! That's a rhetoric question, by the way. Of course it shouldn't. And isn't. If Wizards had not specified the number of healing surges NPCs get at all, I could understand the sentiment "perhaps they didn't even consider it". But they didn't. They specified heroic tier NPCs get one (1) healing surge. And this severely gimps NPC Paladins (to pick one example), who needs two [I]just to use its completely run-of-the-mill standard powers[/I]. This is obviously not right. This should obviously be fixed. Please don't tell me you have a problem with this. (No, really, please don't) [/QUOTE]
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