Dr Simon
Explorer
As a long-time player of Glorantha-based RuneQuest, I've always had a fondness for those little bits of rules that have absolutely no use to a typical adventurer, but help define the rest of the world quite nicely.
For example, Ernalda is the Mother Goddess of a particular culture. The RQ supplement gave stats for spells such as Bless Home, and rules for becoming a priestess (you need to be married with at least one kid, for starters). Not much use for a typical game, although some RQers have been known to run games more like Civilisation on a smaller scale (Little House on the Prairie with Chaos Monsters).
The recent Spell Treasury for Arcana Evolved has a few non-adventuring spells in (one for blessing a wedding, for example), and since the 'implied' setting for AE is heavy on ritual, ceremony, duty to society etc. then this is quite fitting.
Anyway, to the point. Has anyone ever come up with P-classes aimed more at the NPC classes than the PC classes. I've had a quick think and nothing *really* leapt out. I'm thinking some sort of Master Craftsman (think Musashi swordsmithing) with class abilities giving reduced time and cost for Craft checks (especially Masterwork), perhaps something like the Eberron Artificer's "craft reserve" of free XP to spend on enchantments.
Others would depend on setting - in one of my campaign settings I could see the Chesu-Akuli (temple prostitutes who use tantric magic to empower the nation) would work as a P-class.
Any thoughts? Anyone attempted this?
For example, Ernalda is the Mother Goddess of a particular culture. The RQ supplement gave stats for spells such as Bless Home, and rules for becoming a priestess (you need to be married with at least one kid, for starters). Not much use for a typical game, although some RQers have been known to run games more like Civilisation on a smaller scale (Little House on the Prairie with Chaos Monsters).
The recent Spell Treasury for Arcana Evolved has a few non-adventuring spells in (one for blessing a wedding, for example), and since the 'implied' setting for AE is heavy on ritual, ceremony, duty to society etc. then this is quite fitting.
Anyway, to the point. Has anyone ever come up with P-classes aimed more at the NPC classes than the PC classes. I've had a quick think and nothing *really* leapt out. I'm thinking some sort of Master Craftsman (think Musashi swordsmithing) with class abilities giving reduced time and cost for Craft checks (especially Masterwork), perhaps something like the Eberron Artificer's "craft reserve" of free XP to spend on enchantments.
Others would depend on setting - in one of my campaign settings I could see the Chesu-Akuli (temple prostitutes who use tantric magic to empower the nation) would work as a P-class.
Any thoughts? Anyone attempted this?