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NPC random traits on the fly, 1 page
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<blockquote data-quote="toucanbuzz" data-source="post: 8599862" data-attributes="member: 19270"><p>Good NPCs can make your game world come alive. Years ago, Dragon Magazine created a % table of traits like tries to sell you something, then ran an article about 3 simple categories to make memorable, believable NPCs with no advance preparation:</p><ol> <li data-xf-list-type="ol"><strong>Visual</strong> (first impression such as a really bad squint due to poor closeup eyesight)</li> <li data-xf-list-type="ol"><strong>Speech</strong> (style such as speaking in a low whisper + cues like calling everyone "dahling")</li> <li data-xf-list-type="ol"><strong>Mannerism</strong> (way they act when with PCs such as pulls on bottom lip when thinking).</li> </ol><p>Take your random bartender. The PCs are looking for info on the haunted mine. The DM could say <em>"the bartender says to talk to Kasey whose family once supervised the mines."</em> Or, you could make your world come alive a bit more by simply pulling 3 random traits.</p><p></p><p><em>Marta the Bartender squints at you as you try to order a drink. "Come closer dahling," she says in a low whisper. "I can't see you from back there and I lost me screamin' voice yellin' at my kids." She chuckles to herself</em>.<em> When the PCs ask about the haunted mines, she tugs on her bottom lip. "Dahling, you'll want to speak to Kasey. His papa was a supervisor once way back when. I can hear him laughing over near the fire." </em></p><p></p><p>I've attached my 1-pager shrinking Dragon Magazine's work to something I can reference on the fly instead of multiple pages. Even so, credit where credit is due to Dragon Mag for providing most of these ideas. Ultimately, if it's a major NPC, I'll flesh them out even more with a few catch phrases and mannerisms, but the basic idea is there. <u>No bad accents needed.</u> And, the trait might naturally create its own story. Why does Marta have a low whisper? It takes a second to add that bit if I want. Instead of kids, maybe she lost it to [insert hook]. If you get lucky, a random NPC like Marta might catch on and become a major part of your next storyline.</p><p></p><p>Anyone else do something like this?</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8599862, member: 19270"] Good NPCs can make your game world come alive. Years ago, Dragon Magazine created a % table of traits like tries to sell you something, then ran an article about 3 simple categories to make memorable, believable NPCs with no advance preparation: [LIST=1] [*][B]Visual[/B] (first impression such as a really bad squint due to poor closeup eyesight) [*][B]Speech[/B] (style such as speaking in a low whisper + cues like calling everyone "dahling") [*][B]Mannerism[/B] (way they act when with PCs such as pulls on bottom lip when thinking). [/LIST] Take your random bartender. The PCs are looking for info on the haunted mine. The DM could say [I]"the bartender says to talk to Kasey whose family once supervised the mines."[/I] Or, you could make your world come alive a bit more by simply pulling 3 random traits. [I]Marta the Bartender squints at you as you try to order a drink. "Come closer dahling," she says in a low whisper. "I can't see you from back there and I lost me screamin' voice yellin' at my kids." She chuckles to herself[/I].[I] When the PCs ask about the haunted mines, she tugs on her bottom lip. "Dahling, you'll want to speak to Kasey. His papa was a supervisor once way back when. I can hear him laughing over near the fire." [/I] I've attached my 1-pager shrinking Dragon Magazine's work to something I can reference on the fly instead of multiple pages. Even so, credit where credit is due to Dragon Mag for providing most of these ideas. Ultimately, if it's a major NPC, I'll flesh them out even more with a few catch phrases and mannerisms, but the basic idea is there. [U]No bad accents needed.[/U] And, the trait might naturally create its own story. Why does Marta have a low whisper? It takes a second to add that bit if I want. Instead of kids, maybe she lost it to [insert hook]. If you get lucky, a random NPC like Marta might catch on and become a major part of your next storyline. Anyone else do something like this? [/QUOTE]
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