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NPC Request - High level Clerics for ToEE
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<blockquote data-quote="justinsluder" data-source="post: 3673985" data-attributes="member: 51"><p>Name? CR 17</p><p>Half-air elemental human cleric 5/air savant 10</p><p>Manual of the Planes 188 Complete Arcane 32</p><p>LE Medium outsider (air)</p><p>Init +10; Senses darkvision 60 ft., Listen +7, Spot +7</p><p>Languages Auran, Common</p><p>AC 23 (+6 Dex, +1 natural, +6 +2 mithral shirt) touch 18, flat-footed 17</p><p>hp 81 (5d8+10 plus 10d4+20)</p><p>Immune cold, critical hits, disease, electricity, flanking, paralysis, poison, sleep, stunning</p><p>Fort +12, Ref +13, Will +21</p><p>Speed 30 ft., fly 100 ft. (perfect)</p><p>Melee Slam +8 (1d6, x2) or</p><p> +1 keen dagger +15/+10 (1d4+1, 17-20/x2) or</p><p> +1 keen dagger +13/+8 (1d4+1, 17-20/x2) and</p><p> +1 keen dagger +13/+8 (1d4, 17-20/x2)</p><p>Base Atk +8; Grp +8</p><p>Atk Options energy focus +2, energy penetration +4, storm bolt, whirlwind (DC 22)</p><p>Special Actions rebuke undead/rebuke air creatures/turn earth creatures 5/day (+4 turn, 2d6+9), spontaneous inflict spells</p><p>Combat Gear 2 scrolls of chain lightning (CL 13th)</p><p>Cleric Spells Prepared (13th; 14th for Chaos and Electricity spells)</p><p> 7th – 2+1</p><p> 6th – 3+1</p><p> 5th – 4+1</p><p> 4th – 5+1</p><p> 3rd – 6+1</p><p> 2nd – 7+1</p><p> 1st – 7+1</p><p> 0 – 6</p><p>Domains: Air, Chaos</p><p>Spell-like Abilities (CL 15th)</p><p> 1/day – air walk, chain lighting, control weather, control winds, gaseous form, obscuring mist, whirlwind, wind wall</p><p>Abilities Str 10, Dex 22, Con 15, Int 10, Wis 24, Cha 14</p><p>SQ air mastery, aura of evil</p><p>Feats Energy Substitution (electricity) (Complete Arcane pg. 79), Improved Initiative, Improved Two-Weapon Fighting, Reach Spell (Complete Divine pg. 84), Storm Bolt (Complete Mage pg. 47), Two-Weapon Fighting, Weapon Finesse</p><p>Skills Concentration +16, Knowledge (arcane) +10, Knowledge (religion) +10, Knowledge (the planes) +10, Spellcraft +12.</p><p>Possessions +2 mithral shirt, 2 +1 keen daggers, gloves of dexterity +4*, periapt of wisdom +6*, vest of resistance +3*, cloud cloak* (see below)</p><p> *Self made and therefore half market price.</p><p></p><p>Cloud Cloak</p><p>Price: 5000 gp</p><p>Body Slot: Shoulders</p><p>Caster Level 5th</p><p>Aura: Faint; (DC 18) transmutation</p><p>Activation: Standard (command)</p><p>Weight: ½ lb.</p><p></p><p>This shimmering cloak seems to be blown by a gentle wind regardless of actual weather conditions while worn. At will, the wearer can activate the cloak and be under the effect of gaseous form as the spell. Each use of this ability lasts for up to 5 rounds.</p><p>Prerequisites: Craft Wondrous Items, gaseous form.</p><p>Cost to Create: 2500 gp, 200 XP, 5 days.</p><p></p><p>Once again, let me know if there are any specific changes you'd like.</p></blockquote><p></p>
[QUOTE="justinsluder, post: 3673985, member: 51"] Name? CR 17 Half-air elemental human cleric 5/air savant 10 Manual of the Planes 188 Complete Arcane 32 LE Medium outsider (air) Init +10; Senses darkvision 60 ft., Listen +7, Spot +7 Languages Auran, Common AC 23 (+6 Dex, +1 natural, +6 +2 mithral shirt) touch 18, flat-footed 17 hp 81 (5d8+10 plus 10d4+20) Immune cold, critical hits, disease, electricity, flanking, paralysis, poison, sleep, stunning Fort +12, Ref +13, Will +21 Speed 30 ft., fly 100 ft. (perfect) Melee Slam +8 (1d6, x2) or +1 keen dagger +15/+10 (1d4+1, 17-20/x2) or +1 keen dagger +13/+8 (1d4+1, 17-20/x2) and +1 keen dagger +13/+8 (1d4, 17-20/x2) Base Atk +8; Grp +8 Atk Options energy focus +2, energy penetration +4, storm bolt, whirlwind (DC 22) Special Actions rebuke undead/rebuke air creatures/turn earth creatures 5/day (+4 turn, 2d6+9), spontaneous inflict spells Combat Gear 2 scrolls of chain lightning (CL 13th) Cleric Spells Prepared (13th; 14th for Chaos and Electricity spells) 7th – 2+1 6th – 3+1 5th – 4+1 4th – 5+1 3rd – 6+1 2nd – 7+1 1st – 7+1 0 – 6 Domains: Air, Chaos Spell-like Abilities (CL 15th) 1/day – air walk, chain lighting, control weather, control winds, gaseous form, obscuring mist, whirlwind, wind wall Abilities Str 10, Dex 22, Con 15, Int 10, Wis 24, Cha 14 SQ air mastery, aura of evil Feats Energy Substitution (electricity) (Complete Arcane pg. 79), Improved Initiative, Improved Two-Weapon Fighting, Reach Spell (Complete Divine pg. 84), Storm Bolt (Complete Mage pg. 47), Two-Weapon Fighting, Weapon Finesse Skills Concentration +16, Knowledge (arcane) +10, Knowledge (religion) +10, Knowledge (the planes) +10, Spellcraft +12. Possessions +2 mithral shirt, 2 +1 keen daggers, gloves of dexterity +4*, periapt of wisdom +6*, vest of resistance +3*, cloud cloak* (see below) *Self made and therefore half market price. Cloud Cloak Price: 5000 gp Body Slot: Shoulders Caster Level 5th Aura: Faint; (DC 18) transmutation Activation: Standard (command) Weight: ½ lb. This shimmering cloak seems to be blown by a gentle wind regardless of actual weather conditions while worn. At will, the wearer can activate the cloak and be under the effect of gaseous form as the spell. Each use of this ability lasts for up to 5 rounds. Prerequisites: Craft Wondrous Items, gaseous form. Cost to Create: 2500 gp, 200 XP, 5 days. Once again, let me know if there are any specific changes you'd like. [/QUOTE]
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