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<blockquote data-quote="77IM" data-source="post: 4604570" data-attributes="member: 12377"><p>I thought about calling it "level" instead of "prowess" but didn't want to confuse people since "level" already has a specific meaning. Also, this system is deliberately very similar to the old NPC summaries you used to get in modules. In earlier editions they were even longer: Jalissa (lv 4 lawful good female elf priest) was how it was notated in 2nd Ed.</p><p></p><p></p><p>A simplified version of the shorthand would apply a level and a "pseudo-class," like this:</p><p></p><p>Andronsius (lv 3 alchemist)</p><p>Frampton Dougal (lv 8 rancher)</p><p>Borb (lv 0 beggar)</p><p>Sune Quinn (lv 2 quarter-orc cook)</p><p>Kartinex (lv 5 guardsman)</p><p>etc.</p><p></p><p>The idea is that the NPC rolls 1d20+level for his checks and has defenses/passive skills of 10+level. EXCEPT for items relating to his pseudo-class, where he gets a +5 bonus. For example, Andronsius would be rolling 1d20+8 for any alchemy-related checks.</p><p></p><p>The simplified version loses some of the richness and flexibility in the notation but gives the DM more freedom to make stuff up during game play (he may decide Andronsius is stubborn and give him bonus to Will even though it's not listed and not really part of being an alchemist). I think it would work well for one-shot adventures. For recurring NPCs, I like to be able to notate more so that I don't forget between sessions.</p><p></p><p></p><p>If other people have similar notation that they find useful I would love to steal it^H^H^H^H^H^H^H^H hear about it!</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4604570, member: 12377"] I thought about calling it "level" instead of "prowess" but didn't want to confuse people since "level" already has a specific meaning. Also, this system is deliberately very similar to the old NPC summaries you used to get in modules. In earlier editions they were even longer: Jalissa (lv 4 lawful good female elf priest) was how it was notated in 2nd Ed. A simplified version of the shorthand would apply a level and a "pseudo-class," like this: Andronsius (lv 3 alchemist) Frampton Dougal (lv 8 rancher) Borb (lv 0 beggar) Sune Quinn (lv 2 quarter-orc cook) Kartinex (lv 5 guardsman) etc. The idea is that the NPC rolls 1d20+level for his checks and has defenses/passive skills of 10+level. EXCEPT for items relating to his pseudo-class, where he gets a +5 bonus. For example, Andronsius would be rolling 1d20+8 for any alchemy-related checks. The simplified version loses some of the richness and flexibility in the notation but gives the DM more freedom to make stuff up during game play (he may decide Andronsius is stubborn and give him bonus to Will even though it's not listed and not really part of being an alchemist). I think it would work well for one-shot adventures. For recurring NPCs, I like to be able to notate more so that I don't forget between sessions. If other people have similar notation that they find useful I would love to steal it^H^H^H^H^H^H^H^H hear about it! -- 77IM [/QUOTE]
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