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NPC to bolster the party
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<blockquote data-quote="ryryguy" data-source="post: 4730861" data-attributes="member: 64945"><p>In my 4e campaign that's getting going, I'm considering the idea of having an ally NPC to bolster the party. The party has only 4 PC's, and though we've played a few one-shots, it'll be our first extended campaign. Making matters worse is that we'll be taking our rules inexperience and starting at 10th level (continuation of a previous 3e campaign).</p><p></p><p>Anyway... while this was fairly trivial to do in a 3e game, I'm less sure about it in 4e. Has anyone had any experience doing it?</p><p></p><p>My concerns are that if I go with an NPC built according to the guidelines in the DMG, it won't work right because it will have HP and damage output like a monster. If I make a full-on PC style character, it'll be too complicated to keep track of. So my initial thought is to create a PC, but give it a restricted selection of powers a la the NPC/class templates. Basically, 1 power of each type (heroic tier).</p><p></p><p>For that matter I'm also curious about how the NPCs built from the DMG work out in play as opponents. In what ways do they diverge from standard monsters? If they have PC powers with PC-power damage output, do they hit harder than standard monsters?</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4730861, member: 64945"] In my 4e campaign that's getting going, I'm considering the idea of having an ally NPC to bolster the party. The party has only 4 PC's, and though we've played a few one-shots, it'll be our first extended campaign. Making matters worse is that we'll be taking our rules inexperience and starting at 10th level (continuation of a previous 3e campaign). Anyway... while this was fairly trivial to do in a 3e game, I'm less sure about it in 4e. Has anyone had any experience doing it? My concerns are that if I go with an NPC built according to the guidelines in the DMG, it won't work right because it will have HP and damage output like a monster. If I make a full-on PC style character, it'll be too complicated to keep track of. So my initial thought is to create a PC, but give it a restricted selection of powers a la the NPC/class templates. Basically, 1 power of each type (heroic tier). For that matter I'm also curious about how the NPCs built from the DMG work out in play as opponents. In what ways do they diverge from standard monsters? If they have PC powers with PC-power damage output, do they hit harder than standard monsters? [/QUOTE]
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