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NPC to bolster the party
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<blockquote data-quote="Jack99" data-source="post: 4730885" data-attributes="member: 53135"><p>I would stick with 4 players and no NPC. If you feel there has to be one, this is what I suggest:</p><p></p><p>Make the character as if it was a normal player (I can recommend having a DDI subscription, the character builder saves a lot of time).</p><p></p><p>Then you make a new sheet, with the following info (at 10th level):</p><p></p><p>HP/number of surges/surge value</p><p>trained skills w/modifier</p><p>Initiative</p><p>AC/Fort/Reflex/Will</p><p>Stats + modifiers</p><p>2 at wills</p><p>1 encounter powers (2 at 11th)</p><p>1 daily</p><p>1 utility (2 at 11th)</p><p></p><p>You might play around with the number of powers, but you are basically making a simpler version of a real character. Less powers = less options = quicker to run. It worked well for us, when we tried, just to see if it could be done.</p><p></p><p>However, as others have mentioned, it's quite possible to run without an NPC, especially if you stay far away from published modules and tailor the encounters a tad towards whatever composition that you have.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4730885, member: 53135"] I would stick with 4 players and no NPC. If you feel there has to be one, this is what I suggest: Make the character as if it was a normal player (I can recommend having a DDI subscription, the character builder saves a lot of time). Then you make a new sheet, with the following info (at 10th level): HP/number of surges/surge value trained skills w/modifier Initiative AC/Fort/Reflex/Will Stats + modifiers 2 at wills 1 encounter powers (2 at 11th) 1 daily 1 utility (2 at 11th) You might play around with the number of powers, but you are basically making a simpler version of a real character. Less powers = less options = quicker to run. It worked well for us, when we tried, just to see if it could be done. However, as others have mentioned, it's quite possible to run without an NPC, especially if you stay far away from published modules and tailor the encounters a tad towards whatever composition that you have. [/QUOTE]
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