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NPC: Troll Siegebreaker
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<blockquote data-quote="pawsplay" data-source="post: 4982538" data-attributes="member: 15538"><p>For comment and suggestions, a mid-level beater for a mixed encounter.</p><p></p><p>***</p><p></p><p>TROLL SIEGEBREAKER</p><p>Troll fighter 10 CR 15</p><p>XP 1,600</p><p>CE Large humanoid (giant)</p><p>Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +24</p><p>Defense</p><p>AC 25, touch 14, flat-footed 22; (+6 armor, +3 Dex, +5 natural, +2 deflection, –1 size)</p><p>hp 206 (6d8+10d10+128); regeneration 5 (acid or fire)</p><p>Fort +19, Ref +8, Will +6 (+9 versus fear, reroll, 1/day)</p><p>DR 2/-; Resist fire 20</p><p>Offense</p><p>Speed 30 ft.</p><p>Melee (includes Power Attack) bite +19 (1d8+18), 2 claws +19 (1d6+18) or greatclub +26/+21/+16 (2d8+32)</p><p>Ranged light hammer +18 (1d6+11)</p><p>Space 10 ft.; Reach 10 ft.</p><p>Special Attacks rend (2 claws, 1d6+12)</p><p>Statistics</p><p>Str 27 (29), Dex 16, Con 25, Int 10, Wis 8, Cha 6</p><p>Base Atk +14; CMB +24; CMD 37</p><p>Feats Intimidating Prowess, Iron Will, Skill Focus (Perception), Weapon Focus (greatclub), Power Attack, Weapon Specialization (greatclub), Cleave, Great Cleave, Greater Weapon Focus (greatclub), Toughness, Improved Iron Will, Combat Reflexes, Blind-Fight, Improved Sunder.</p><p>Skills Climb +16, Intimidate +26, Knowledge (dungeoneering) +8, Perception +24</p><p>Languages Giant</p><p>SQ armor training 2, breavery +3, weapon training (hammers +2, natural +1)</p><p>Ecology</p><p>Environment cold mountains</p><p>Organization solitary or gang (2–4)</p><p>Treasure NPC Gear (+3 greatclub, three light hammers, adamantine breastplate, major ring of fire resistance, ring of protection +2, belt of giant strength +2, two potions of heroism).</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4982538, member: 15538"] For comment and suggestions, a mid-level beater for a mixed encounter. *** TROLL SIEGEBREAKER Troll fighter 10 CR 15 XP 1,600 CE Large humanoid (giant) Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +24 Defense AC 25, touch 14, flat-footed 22; (+6 armor, +3 Dex, +5 natural, +2 deflection, –1 size) hp 206 (6d8+10d10+128); regeneration 5 (acid or fire) Fort +19, Ref +8, Will +6 (+9 versus fear, reroll, 1/day) DR 2/-; Resist fire 20 Offense Speed 30 ft. Melee (includes Power Attack) bite +19 (1d8+18), 2 claws +19 (1d6+18) or greatclub +26/+21/+16 (2d8+32) Ranged light hammer +18 (1d6+11) Space 10 ft.; Reach 10 ft. Special Attacks rend (2 claws, 1d6+12) Statistics Str 27 (29), Dex 16, Con 25, Int 10, Wis 8, Cha 6 Base Atk +14; CMB +24; CMD 37 Feats Intimidating Prowess, Iron Will, Skill Focus (Perception), Weapon Focus (greatclub), Power Attack, Weapon Specialization (greatclub), Cleave, Great Cleave, Greater Weapon Focus (greatclub), Toughness, Improved Iron Will, Combat Reflexes, Blind-Fight, Improved Sunder. Skills Climb +16, Intimidate +26, Knowledge (dungeoneering) +8, Perception +24 Languages Giant SQ armor training 2, breavery +3, weapon training (hammers +2, natural +1) Ecology Environment cold mountains Organization solitary or gang (2–4) Treasure NPC Gear (+3 greatclub, three light hammers, adamantine breastplate, major ring of fire resistance, ring of protection +2, belt of giant strength +2, two potions of heroism). [/QUOTE]
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NPC: Troll Siegebreaker
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