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NPC with Vow of Poverty inspired thought - Opinions welcome!
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<blockquote data-quote="fabled" data-source="post: 5682333" data-attributes="member: 6682540"><p>Thank you for your reply,</p><p></p><p>For the build I was thinking about, I've thought about a Bard/ Sublime Chord character so that her interests to cosmic aspect might be the one reason she might help players. I've been thinking also, if story itself allows to introduce players some weird stuff (like maybe experiencing past, future or even mix of those; for example some history about Mournland) and if it seems players get too lost, have her as a guide or source information pieces to prevent campaign getting stuck for too long.</p><p></p><p>I'm not that familiar at creating own type of "monsters" or character templates based on situation, so that's why I've thought more like "player's perspective" of character creation, if that's the right term to describe it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>As far as our gaming style goes, we've been playing D&D for like ten years or so, and decided to start fresh one after quite lenghty break. We play mainly for fun and our main interest is not play strictly as RAW. To keep things interesting and unpredictable, its not impossible for players to achieve traits or abilities from outside their class or race, and same goes for penalties too. So as to reward (or punish) players related to their accomplishments and innovations that kind of philoshophy might reflect from the idea I've published here. My players are at levels 10-11.</p><p></p><p>And finally, there might be a day when I wish to join to the ranks of players, so if I find an NPC becoming an important part of storyline and loved by players, there might be reason for me to play as one of those characters instead of rolling a new one. So probably this thing in mind as well, I would like to invent something with nice flavour and usability as an support NPC or PC.</p><p></p><p>edit: added more information.</p></blockquote><p></p>
[QUOTE="fabled, post: 5682333, member: 6682540"] Thank you for your reply, For the build I was thinking about, I've thought about a Bard/ Sublime Chord character so that her interests to cosmic aspect might be the one reason she might help players. I've been thinking also, if story itself allows to introduce players some weird stuff (like maybe experiencing past, future or even mix of those; for example some history about Mournland) and if it seems players get too lost, have her as a guide or source information pieces to prevent campaign getting stuck for too long. I'm not that familiar at creating own type of "monsters" or character templates based on situation, so that's why I've thought more like "player's perspective" of character creation, if that's the right term to describe it :P As far as our gaming style goes, we've been playing D&D for like ten years or so, and decided to start fresh one after quite lenghty break. We play mainly for fun and our main interest is not play strictly as RAW. To keep things interesting and unpredictable, its not impossible for players to achieve traits or abilities from outside their class or race, and same goes for penalties too. So as to reward (or punish) players related to their accomplishments and innovations that kind of philoshophy might reflect from the idea I've published here. My players are at levels 10-11. And finally, there might be a day when I wish to join to the ranks of players, so if I find an NPC becoming an important part of storyline and loved by players, there might be reason for me to play as one of those characters instead of rolling a new one. So probably this thing in mind as well, I would like to invent something with nice flavour and usability as an support NPC or PC. edit: added more information. [/QUOTE]
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