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<blockquote data-quote="Gilladian" data-source="post: 5149168" data-attributes="member: 2093"><p>In a couple of weeks, I am going to be running a scenario in which my party is running around talking extensively to people at an Arena. Gladiators, trainers, equipment caretakers, animal trainers, healers, groupies, "ladies" of both the upper and lower classes, etc...</p><p></p><p>This campaign is set in Ptolus, if that helps.</p><p></p><p>I need some short (two or three sentence) descriptions of and names for NPCs for them to interact with. I already have a few:</p><p></p><p>George Hammerfist - the weaponsmith who maintains and repairs all the weapons used in the arena. No one is allowed to use a weapon of his or her own, brought in from outside. However, George is quite happy (for a small fee) to allow gladiators to have a favorite weapon held for them, marked and stored in a special locker. George knows Garth is a gambler and has nothing good to say about him. He doesn't know who he owes money to.</p><p> </p><p> Rip Vandash - this small man is a net and trident fighter, nimble and quick. He's volatile, easily angered and excitable, but sometimes gets very depressed as well. He's friendly to most everyone at first, but may take a strong dislike if rubbed the wrong way. He loves to eat. Rip and Garth are sometimes friends, and Rip knows that Garth occasionally makes excursions to the Docks as part of his gambling, but doesn't know where he goes.</p><p> </p><p> Bardie "Happiness" Vanner - this gladiator is a big, muscular man with dark skin, hair and eyes. He must have Khemite ancestors. He's slow to talk, and is always depressed about something. He is certain that everything he sees is an omen of some future bad event. He warns everyone that "this could be your last day!" but never has any good advice on how to spend it. In the arena, however, he shines! He's rambunctious, shouting boisterous remarks and playing pranks on lesser fighters. He loves to pick up and throw other gladiators and any loose object around them. He barely knows Garth and has no info to share, but he did see the Slayers the evening Garth dies.</p><p> </p><p> But I'd like about 10 more. I'll add any clues they might have for the specific adventure... </p><p></p><p></p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5149168, member: 2093"] In a couple of weeks, I am going to be running a scenario in which my party is running around talking extensively to people at an Arena. Gladiators, trainers, equipment caretakers, animal trainers, healers, groupies, "ladies" of both the upper and lower classes, etc... This campaign is set in Ptolus, if that helps. I need some short (two or three sentence) descriptions of and names for NPCs for them to interact with. I already have a few: George Hammerfist - the weaponsmith who maintains and repairs all the weapons used in the arena. No one is allowed to use a weapon of his or her own, brought in from outside. However, George is quite happy (for a small fee) to allow gladiators to have a favorite weapon held for them, marked and stored in a special locker. George knows Garth is a gambler and has nothing good to say about him. He doesn't know who he owes money to. Rip Vandash - this small man is a net and trident fighter, nimble and quick. He's volatile, easily angered and excitable, but sometimes gets very depressed as well. He's friendly to most everyone at first, but may take a strong dislike if rubbed the wrong way. He loves to eat. Rip and Garth are sometimes friends, and Rip knows that Garth occasionally makes excursions to the Docks as part of his gambling, but doesn't know where he goes. Bardie "Happiness" Vanner - this gladiator is a big, muscular man with dark skin, hair and eyes. He must have Khemite ancestors. He's slow to talk, and is always depressed about something. He is certain that everything he sees is an omen of some future bad event. He warns everyone that "this could be your last day!" but never has any good advice on how to spend it. In the arena, however, he shines! He's rambunctious, shouting boisterous remarks and playing pranks on lesser fighters. He loves to pick up and throw other gladiators and any loose object around them. He barely knows Garth and has no info to share, but he did see the Slayers the evening Garth dies. But I'd like about 10 more. I'll add any clues they might have for the specific adventure... Thanks in advance! [/QUOTE]
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