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<blockquote data-quote="Rystil Arden" data-source="post: 3547383" data-attributes="member: 29014"><p>This proposal is in part a reaction to determining that a throwaway political councilor was level 18, as well as reading about the town (can't remember the name) that supposedly produces tons of Loremasters and Archmages. It seems clear that we have a decent amount of fairly-stray high-level stuff that was either created before the decision to make NPCs in LEW relatively low-level or was created later without realising that. Many of these were mentioned once by GMs who have since disappeared, rather than remaining around to help us out with incorporating the material. As a co-creator of the ENWorld cooperative Eyros setting, which also had a stated goal to keep the NPC levels generally low (though we did have a few extremely high-level NPCs in there), I've seen the temptation to make politically powerful NPCs extremely high level, but I don't think we have to do that. Let's save the high-level NPCs for those that directly act in adventures or are critically important to adventures or the setting, so that the PCs can be heroes.</p><p></p><p>So my proposal--expunge references to profileration of high level characters and alter throwaway NPCs who were given an overly high level to be more reasonable and to allow for more interesting adventures and heroics for PCs. If Fallon has a mage councilor who is level 18 (and a Grand Councilor who is more powerful <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ), this means that it is basically impossible to write any number of adventures where the PCs save Fallon from something truly dangerous by solving a mystery, etc, without writing out the high-level NPC in a contrived way (this is similar to trouble in the Forgotten Realms with Elminster, etc), since the NPC could have just used level 7 magic to solve the problem with almost no effort if the level 6ish PCs can do it at all. </p><p></p><p>Who's with me?</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3547383, member: 29014"] This proposal is in part a reaction to determining that a throwaway political councilor was level 18, as well as reading about the town (can't remember the name) that supposedly produces tons of Loremasters and Archmages. It seems clear that we have a decent amount of fairly-stray high-level stuff that was either created before the decision to make NPCs in LEW relatively low-level or was created later without realising that. Many of these were mentioned once by GMs who have since disappeared, rather than remaining around to help us out with incorporating the material. As a co-creator of the ENWorld cooperative Eyros setting, which also had a stated goal to keep the NPC levels generally low (though we did have a few extremely high-level NPCs in there), I've seen the temptation to make politically powerful NPCs extremely high level, but I don't think we have to do that. Let's save the high-level NPCs for those that directly act in adventures or are critically important to adventures or the setting, so that the PCs can be heroes. So my proposal--expunge references to profileration of high level characters and alter throwaway NPCs who were given an overly high level to be more reasonable and to allow for more interesting adventures and heroics for PCs. If Fallon has a mage councilor who is level 18 (and a Grand Councilor who is more powerful :uhoh: ), this means that it is basically impossible to write any number of adventures where the PCs save Fallon from something truly dangerous by solving a mystery, etc, without writing out the high-level NPC in a contrived way (this is similar to trouble in the Forgotten Realms with Elminster, etc), since the NPC could have just used level 7 magic to solve the problem with almost no effort if the level 6ish PCs can do it at all. Who's with me? [/QUOTE]
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