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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3547640" data-attributes="member: 21064"><p>One thing that worries me about having no high level NPCs in LEW is "Don't let her out or we're screwed" enemies like Sin. From where things in the adventure are heading, it sounds like Rinaldo is planning to do exactly that: let her out. So what happens when Sin and her brood are unleashed on LEW, enslave the population of Orussus (protected by a few adventurers, the most powerful of whom is a L9 merchant, a L10 wizard focused on crafting, and a L4 bouncer), and level the Red Dragon Inn to make way for her new magical nexus which will use the petrified corpse of the Red Dragon as its arcane focus? What prevents that from happening?</p><p></p><p>I don't really feel like a ruling is necessary, just something to think about.</p><p></p><p>On Fallon, that city has had some ridiculously powerful wizards, at least in its history. They managed to stop a meteor that had enough power to drive a city 1000 feet into the earth, then they quickly organized enough permanent magic to constantly cycle water up out of the pit, keeping the city dry. Perhaps all those mages have died and all that remains is the legacy of their awesome magic. Or perhaps a better solution is for that magnitude of power to be the result of a large group of wizards working together.</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3547640, member: 21064"] One thing that worries me about having no high level NPCs in LEW is "Don't let her out or we're screwed" enemies like Sin. From where things in the adventure are heading, it sounds like Rinaldo is planning to do exactly that: let her out. So what happens when Sin and her brood are unleashed on LEW, enslave the population of Orussus (protected by a few adventurers, the most powerful of whom is a L9 merchant, a L10 wizard focused on crafting, and a L4 bouncer), and level the Red Dragon Inn to make way for her new magical nexus which will use the petrified corpse of the Red Dragon as its arcane focus? What prevents that from happening? I don't really feel like a ruling is necessary, just something to think about. On Fallon, that city has had some ridiculously powerful wizards, at least in its history. They managed to stop a meteor that had enough power to drive a city 1000 feet into the earth, then they quickly organized enough permanent magic to constantly cycle water up out of the pit, keeping the city dry. Perhaps all those mages have died and all that remains is the legacy of their awesome magic. Or perhaps a better solution is for that magnitude of power to be the result of a large group of wizards working together. [/QUOTE]
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