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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="AlViking" data-source="post: 9744126" data-attributes="member: 6906980"><p>I never assume the boss will escape. But if I want to make it likely, that will take about 5 minutes. Time spent on an individual boss? Usually less than half an hour, frequently much less. I may spend more time on a climactic battle, it depends on how many moving parts I want. But it's also hard for me to say because a lot of my planning is more "shower thoughts" where I'm considering options while doing other things. But that's something I do for all of my campaigns and not just for boss fights.</p><p></p><p></p><p></p><p>When it comes to what spell to cast, I was thinking mostly about a caster that was done for a module or from my days running Living Greyhawk games. If I was creating a new NPC for a fight, it took significantly less time. If I needed a caster to have a specific spell outside of combat and thought it was likely they would have it then they did. A lot of it is dependent on how familiar I am with the options available of course, once I had figured out a caster or two I had a much better idea of what the options were.</p><p></p><p>I still modify existing NPC casters in 5e on a regular basis and give them spells that I think either fit the individual or would make sense if they were prepared for combat and what will make the encounter more interesting. But that only takes a few minutes most of the time.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9744126, member: 6906980"] I never assume the boss will escape. But if I want to make it likely, that will take about 5 minutes. Time spent on an individual boss? Usually less than half an hour, frequently much less. I may spend more time on a climactic battle, it depends on how many moving parts I want. But it's also hard for me to say because a lot of my planning is more "shower thoughts" where I'm considering options while doing other things. But that's something I do for all of my campaigns and not just for boss fights. When it comes to what spell to cast, I was thinking mostly about a caster that was done for a module or from my days running Living Greyhawk games. If I was creating a new NPC for a fight, it took significantly less time. If I needed a caster to have a specific spell outside of combat and thought it was likely they would have it then they did. A lot of it is dependent on how familiar I am with the options available of course, once I had figured out a caster or two I had a much better idea of what the options were. I still modify existing NPC casters in 5e on a regular basis and give them spells that I think either fit the individual or would make sense if they were prepared for combat and what will make the encounter more interesting. But that only takes a few minutes most of the time. [/QUOTE]
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