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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="EzekielRaiden" data-source="post: 9744734" data-attributes="member: 6790260"><p>But that <em>literally was not</em> the argument being made:</p><p></p><p>This is not "every single NPC (of a certain type) uses X, therefore my character should be able to, too." This is "if <em>any</em> NPC (of a certain type) uses X, then my character should be able to, too."</p><p></p><p>Your claim is a for-all type. His is a if-there-exists type. The two are completely different (indeed, literally reversed), and an argument against the latter will be completely irrelevant to an argument against the former.</p><p></p><p></p><p>That is a contradiction in terms. That is like saying "Where you draw a square, but with only three right angles."</p><p></p><p><em>Anything</em> in 5e that must "use the same spells, weapons etc." cannot be streamlined. Period. It's not possible, unless you restrict the spellcaster in <em>numerous</em> ways. Weapons are probably not an issue because there's only like twenty of them and they functionally never change. Spells? There's <em>hundreds</em> of them. Even if you restrict to a single class and level, there's usually dozens, and it grows with every new book.</p><p></p><p>Because if you're already using 1:1 matchups there....you are just creating a PC. Which means it cannot be any more streamlined than just creating a PC yourself.</p><p></p><p>That's the problem here. You want something to be streamlined, without allowing any changes to the parts that make things complicated!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9744734, member: 6790260"] But that [I]literally was not[/I] the argument being made: This is not "every single NPC (of a certain type) uses X, therefore my character should be able to, too." This is "if [I]any[/I] NPC (of a certain type) uses X, then my character should be able to, too." Your claim is a for-all type. His is a if-there-exists type. The two are completely different (indeed, literally reversed), and an argument against the latter will be completely irrelevant to an argument against the former. That is a contradiction in terms. That is like saying "Where you draw a square, but with only three right angles." [I]Anything[/I] in 5e that must "use the same spells, weapons etc." cannot be streamlined. Period. It's not possible, unless you restrict the spellcaster in [I]numerous[/I] ways. Weapons are probably not an issue because there's only like twenty of them and they functionally never change. Spells? There's [I]hundreds[/I] of them. Even if you restrict to a single class and level, there's usually dozens, and it grows with every new book. Because if you're already using 1:1 matchups there....you are just creating a PC. Which means it cannot be any more streamlined than just creating a PC yourself. That's the problem here. You want something to be streamlined, without allowing any changes to the parts that make things complicated! [/QUOTE]
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NPCs, and the poverty of the core books
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