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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="Thommy H-H" data-source="post: 9744934" data-attributes="member: 6797019"><p>Yes, and having said all I just said, for my own satisfaction (and because I love tinkering with stat blocks!) I also often create mechanically distinct versions of generic NPCs for my games. I just know that isn't everyone's thing, and my read of the MM (with all its little tables for customising creatures) is that they expect most DMs to see stat blocks as mere mechanical scaffolding. The DMG does go some way to giving 'permission' to tweak purely aesthetic aspects of stat blocks (like switching damage types) but maybe some specific suggestions would be more helpful - like a Mage stat block that lets you change the spellcasting ability or the damage Arcane Burst inflicts to represent Bards, Warlocks, etc.</p></blockquote><p></p>
[QUOTE="Thommy H-H, post: 9744934, member: 6797019"] Yes, and having said all I just said, for my own satisfaction (and because I love tinkering with stat blocks!) I also often create mechanically distinct versions of generic NPCs for my games. I just know that isn't everyone's thing, and my read of the MM (with all its little tables for customising creatures) is that they expect most DMs to see stat blocks as mere mechanical scaffolding. The DMG does go some way to giving 'permission' to tweak purely aesthetic aspects of stat blocks (like switching damage types) but maybe some specific suggestions would be more helpful - like a Mage stat block that lets you change the spellcasting ability or the damage Arcane Burst inflicts to represent Bards, Warlocks, etc. [/QUOTE]
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Community
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NPCs, and the poverty of the core books
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