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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="el-remmen" data-source="post: 9744960" data-attributes="member: 11"><p>I don't know what to say. It works fine for me. I am basing it on what a 6th level wizard would have. I might note something like Yalp Waps Evkr6/LN, so I know what kind of spells to give him and if he had any special powers worth noting. (For example, if I made an NPC diviner I’d give him the portent power. </p><p></p><p></p><p>I guess I’m glad that I have never played with anyone like that and if that became a regular thing I’d have to suggest that we don’t have compatible play styles. But I did a lot of adapting/homebrewing/grandfathering when running 3e and never had even the most rules-familiar player challenge me what an NPC or monster could do.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9744960, member: 11"] I don't know what to say. It works fine for me. I am basing it on what a 6th level wizard would have. I might note something like Yalp Waps Evkr6/LN, so I know what kind of spells to give him and if he had any special powers worth noting. (For example, if I made an NPC diviner I’d give him the portent power. I guess I’m glad that I have never played with anyone like that and if that became a regular thing I’d have to suggest that we don’t have compatible play styles. But I did a lot of adapting/homebrewing/grandfathering when running 3e and never had even the most rules-familiar player challenge me what an NPC or monster could do. [/QUOTE]
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NPCs, and the poverty of the core books
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